Add attribution with exact links for minetest code
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@ -182,6 +182,8 @@ end
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---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
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---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
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---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
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---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
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function mcl_util.bypass_buildable_to(func)
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function mcl_util.bypass_buildable_to(func)
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-- Copied from minetest builtin
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-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/item.lua#L5-L12
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local function copy_pointed_thing(pointed_thing)
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local function copy_pointed_thing(pointed_thing)
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return {
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return {
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type = pointed_thing.type,
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type = pointed_thing.type,
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@ -191,15 +193,20 @@ function mcl_util.bypass_buildable_to(func)
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}
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}
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end
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end
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-- Copied from minetest builtin
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-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/item.lua#L137-L139
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local function user_name(user)
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local function user_name(user)
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return user and user:get_player_name() or ""
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return user and user:get_player_name() or ""
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end
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end
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-- Returns a logging function. For empty names, does not log.
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-- Returns a logging function. For empty names, does not log. Copied from minetest builtin
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-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/item.lua#L142-L144
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local function make_log(name)
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local function make_log(name)
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return name ~= "" and minetest.log or function() end
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return name ~= "" and minetest.log or function() end
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end
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end
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-- Copied from minetest builtin
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-- https://github.com/minetest/minetest/blob/526a2f7b8c45504088e194a83d54a19045227bbd/builtin/game/falling.lua#L503-L547
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local function check_attached_node(p, n, group_rating)
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local function check_attached_node(p, n, group_rating)
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local def = core.registered_nodes[n.name]
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local def = core.registered_nodes[n.name]
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local d = vector.zero()
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local d = vector.zero()
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@ -244,6 +251,8 @@ function mcl_util.bypass_buildable_to(func)
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return not def2 or def2.walkable
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return not def2 or def2.walkable
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end
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end
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-- Copied from minetest builtin
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-- https://github.com/minetest/minetest/blob/e7dd9737bd5deb573c9fef7b3ff2ead29b2cfe31/builtin/game/item.lua#L146-L294
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return function(itemstack, placer, pointed_thing, param2)
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return function(itemstack, placer, pointed_thing, param2)
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local def = itemstack:get_definition()
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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@ -277,6 +286,7 @@ function mcl_util.bypass_buildable_to(func)
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local place_to = above
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local place_to = above
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-- If node under is buildable_to, check for callback result and place into it instead
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-- If node under is buildable_to, check for callback result and place into it instead
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-- This line was modified from minetest code to allow overriding builtable_to
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if olddef_under.buildable_to and not func(oldnode_under.name) then
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if olddef_under.buildable_to and not func(oldnode_under.name) then
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log("info", "node under is buildable to")
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log("info", "node under is buildable to")
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place_to = under
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place_to = under
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