Generalize grass color check
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@ -13,9 +13,12 @@ local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos,
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if not soil_node then return false end
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local has_palette = minetest.registered_nodes[itemstack:get_name()].palette ~= nil
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local colorize = 0
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if has_palette and (soil_node.name == "mcl_core:dirt_with_dry_grass" or soil_node.name == "mcl_core:dirt_with_dry_grass_snow") then
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colorize = 1
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local colorize
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if has_palette then
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colorize = minetest.registered_nodes[soil_node.name]._mcl_grass_palette_index
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end
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if not colorize then
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colorize = 0
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end
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--[[ Placement requirements:
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@ -235,8 +238,8 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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-- * Only if two enough space
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if (floorname == "mcl_core:dirt" or minetest.get_item_group(floorname, "grass_block") == 1 or (not is_flower and (floorname == "mcl_core:coarse_dirt" or floorname == "mcl_core:podzol" or floorname == "mcl_core:podzol_snow"))) and bottom_buildable and top_buildable and light_ok then
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local param2
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if grass_color and (floorname == "mcl_core:dirt_with_dry_grass" or floorname == "mcl_core:dirt_with_dry_grass_snow") then
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param2 = 1
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if grass_color then
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param2 = minetest.registered_nodes[floorname]._mcl_grass_palette_index
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end
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-- Success! We can now place the flower
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minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1})
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