Show trade tier in formspec
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@ -61,6 +61,14 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
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TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
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TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
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end
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end
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local tiernames = {
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"Novice",
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"Apprentice",
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"Journeyman",
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"Expert",
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"Master",
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}
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local professions = {
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local professions = {
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unemployed = {
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unemployed = {
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name = N("Unemployed"),
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name = N("Unemployed"),
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@ -536,7 +544,6 @@ local stand_still = function(self)
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end
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end
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local function init_trader_vars(self)
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local function init_trader_vars(self)
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self.object:set_properties({textures=professions[self._profession].textures})
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if not self._max_trade_tier then
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if not self._max_trade_tier then
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self._max_trade_tier = 1
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self._max_trade_tier = 1
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end
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end
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@ -562,7 +569,7 @@ local function go_to_pos(entity,b)
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if not entity then return end
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if not entity then return end
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local s=entity.object:get_pos()
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local s=entity.object:get_pos()
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if vector.distance(b,s) < 1 then
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if vector.distance(b,s) < 1 then
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set_velocity(entity,0)
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--set_velocity(entity,0)
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return true
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return true
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end
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end
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local v = { x = b.x - s.x, z = b.z - s.z }
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local v = { x = b.x - s.x, z = b.z - s.z }
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@ -631,7 +638,7 @@ local function employ(self,jobsite_pos)
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self._profession=p
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self._profession=p
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m:set_string("villager",self._id)
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m:set_string("villager",self._id)
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self._jobsite = jobsite_pos
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self._jobsite = jobsite_pos
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init_trader_vars(self)
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self.object:set_properties({textures=professions[self._profession].textures})
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return true
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return true
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end
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end
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end
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end
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@ -805,7 +812,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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"size[9,8.75]"
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"size[9,8.75]"
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.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
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.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
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..disabled_img
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..disabled_img
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.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
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.."label[3,0;"..F(minetest.colorize("#313131", S(profession).." - "..S(tiernames[trader._max_trade_tier]))) .."]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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.."list[current_player;main;0,7.74;9,1;]"
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..b_prev..b_next
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..b_prev..b_next
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@ -1351,10 +1358,12 @@ mobs:register_mob("mobs_mc:villager", {
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on_spawn = function(self)
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on_spawn = function(self)
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if self._id then
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if self._id then
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self.object:set_properties({textures=professions[self._profession].textures})
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return
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return
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end
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end
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self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
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self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
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self._profession = "unemployed"
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self._profession = "unemployed"
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self.object:set_properties({textures=professions[self._profession].textures})
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end,
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end,
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on_die = function(self, pos)
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on_die = function(self, pos)
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-- Close open trade formspecs and give input back to players
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-- Close open trade formspecs and give input back to players
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