Fix indentation
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ba25e57eac
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cd862888d1
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@ -620,33 +620,36 @@ if mobs_spawn then
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step_chance = step_chance + mob_chance
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step_chance = step_chance + mob_chance
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end
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end
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local mob_def = mob_library_worker_table[mob_index]
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local mob_def = mob_library_worker_table[mob_index]
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--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
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local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
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local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
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local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
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local mob_type = minetest.registered_entities[mob_def.name].type
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local mob_type = minetest.registered_entities[mob_def.name].type
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if spawn_check(spawning_position,mob_def) then
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if spawn_check(spawning_position,mob_def) then
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if mob_def.type_of_spawning == "water" then
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if mob_def.type_of_spawning == "water" then
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spawning_position = get_water_spawn(spawning_position)
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spawning_position = get_water_spawn(spawning_position)
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if not spawning_position then
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if not spawning_position then
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return
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minetest.log("return")
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end
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end
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if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
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return
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return
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end
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end
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--everything is correct, spawn mob
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end
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local object
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if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
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if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
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minetest.log("return")
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if logging then
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return
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minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
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end
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end
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--everything is correct, spawn mob
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object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
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local object
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if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
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else
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if logging then
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if logging then
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minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
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minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
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end
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object = mcl_mobs.spawn(spawning_position, mob_def.name)
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end
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end
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object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
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else
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if logging then
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minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
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end
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object = mcl_mobs.spawn(spawning_position, mob_def.name)
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end
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end
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end
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current_summary_chance = current_summary_chance - mob_chance
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current_summary_chance = current_summary_chance - mob_chance
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table_remove(mob_library_worker_table, mob_index)
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table_remove(mob_library_worker_table, mob_index)
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