Fix #962
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@ -274,10 +274,10 @@ mobs:register_mob("mobs_mc:enderman", {
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end
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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self.state = ""
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else
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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--self:teleport(nil)
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--self.state = ""
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--else
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if self.attack then
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local target = self.attack
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local pos = target:get_pos()
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@ -287,7 +287,7 @@ mobs:register_mob("mobs_mc:enderman", {
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end
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end
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end
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end
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--end
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end
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-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
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-- Check for arrows and people nearby.
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@ -298,9 +298,9 @@ mobs:register_mob("mobs_mc:enderman", {
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if obj then
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if minetest.is_player(obj) then
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-- Warp from players during day.
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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end
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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-- self:teleport(nil)
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--end
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else
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local lua = obj:get_luaentity()
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if lua then
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@ -315,14 +315,14 @@ mobs:register_mob("mobs_mc:enderman", {
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local enderpos = self.object:get_pos()
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if self.provoked == "broke_contact" then
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self.provoked = "false"
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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self.state = ""
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else
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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-- self:teleport(nil)
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-- self.state = ""
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--else
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if self.attack ~= nil then
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self.state = 'attack'
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end
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end
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--end
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end
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-- Check to see if people are near by enough to look at us.
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local objs = minetest.get_objects_inside_radius(enderpos, 64)
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@ -528,13 +528,13 @@ mobs:register_mob("mobs_mc:enderman", {
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do_punch = function(self, hitter, tflp, tool_caps, dir)
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-- damage from rain caused by itself so we don't want it to attack itself.
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if hitter ~= self.object and hitter ~= nil then
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if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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self:teleport(nil)
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else
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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-- self:teleport(nil)
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--else
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self:teleport(hitter)
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self.attack=hitter
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self.state="attack"
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end
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--end
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end
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end,
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armor = { fleshy = 100, water_vulnerable = 100 },
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