Replace grass path with dirt path
If a player wants to make a path when there is no dirt with grass on the ground it means they need to either have silk touch to collect dirt with grass or place dirt beside dirt with grass and wait for the grass cover to spread before they can create the new paths … Since the former is not possible early in the game and the latter is not easy, this patch imitates Minecraft 1.17 behaviour; the following nodes can now be turned into path nodes by right-clicking them with a shovel: • Dirt (mcl_core:dirt) • Coarse Dirt (mcl_core:coarse_dirt) • Dirt with Grass (mcl_core:dirt_with_grass) • Mycelium (mcl_core:mycelium) • Podzol (mcl_core:podzol) A group “path_creation_possible” has been added to mark nodes that can be turned into a dirt path with a shovel. One obvious objection to that addition might be that the “dirt” group already exists. Even though all existing nodes that can be turned into a dirt path do indeed belong to the “dirt” group, it is not a good idea: Changing what “dirt” means to “any node that can be turned into a dirt path” would make it harder to maintain the code.
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@ -41,6 +41,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `flammable=-1` Does not get destroyed by fire
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* `fire_encouragement`: How quickly this block catches fire
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* `fire_flammability`: How fast the block will burn away
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* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
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* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
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* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
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* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
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@ -31,6 +31,14 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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return ""
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end)
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-- usable by shovels
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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if def.groups.path_creation_possible then
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return S("This block can be turned into grass path with a shovel.")
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end
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return ""
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end)
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-- soil
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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@ -372,7 +372,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
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handy = 1, shovely = 1, dirt = 2, grass_block = 1, grass_block_no_snow = 1,
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soil = 1, soil_sapling = 2, soil_sugarcane = 1, cultivatable = 2,
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spreading_dirt_type = 1, enderman_takable = 1, building_block = 1,
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compostability = 30
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compostability = 30, path_creation_possible=1
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},
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drop = "mcl_core:dirt",
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sounds = mcl_sounds.node_sound_dirt_defaults({
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@ -426,7 +426,7 @@ minetest.register_node("mcl_core:mycelium", {
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tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}},
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is_ground_content = true,
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stack_max = 64,
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groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2},
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groups = { handy = 1, shovely = 1, dirt = 2, spreading_dirt_type = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
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drop = "mcl_core:dirt",
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.1},
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@ -446,7 +446,7 @@ minetest.register_node("mcl_core:podzol", {
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tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1},
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groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1,path_creation_possible=1},
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drop = "mcl_core:dirt",
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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on_construct = mcl_core.on_snowable_construct,
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@ -464,7 +464,7 @@ minetest.register_node("mcl_core:dirt", {
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tiles = {"default_dirt.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1},
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groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1, path_creation_possible=1},
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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@ -476,7 +476,7 @@ minetest.register_node("mcl_core:coarse_dirt", {
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tiles = {"mcl_core_coarse_dirt.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2},
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groups = { handy = 1,shovely = 1, dirt = 3, soil = 1, soil_sugarcane = 1, cultivatable = 1, enderman_takable = 1, building_block = 1, soil_sapling = 2, path_creation_possible=1},
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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@ -1073,4 +1073,3 @@ if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
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doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
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end
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@ -191,7 +191,7 @@ local function make_grass_path(itemstack, placer, pointed_thing)
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return itemstack
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end
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if (minetest.get_item_group(node.name, "grass_block") == 1) then
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if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then
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local above = table.copy(pointed_thing.under)
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above.y = above.y + 1
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if minetest.get_node(above).name == "air" then
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