Make the palette fix LBM not run on v6 & singlenode
This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
This commit is contained in:
parent
855659a2a1
commit
cbb3260471
|
@ -424,6 +424,7 @@ minetest.register_lbm({
|
|||
nodenames = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass", "mcl_flowers:double_grass", "mcl_flowers:double_grass_top", "mcl_flowers:fern", "mcl_flowers:double_fern", "mcl_flowers:double_fern_top", "mcl_core:reeds", "mcl_core:dirt_with_grass_snow"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||
local biome_data = minetest.get_biome_data(pos)
|
||||
local biome = biome_data.biome
|
||||
local biome_name = minetest.get_biome_name(biome)
|
||||
|
@ -432,5 +433,6 @@ minetest.register_lbm({
|
|||
node.param2 = reg_biome._mcl_grass_palette_index
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue