[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
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@ -175,3 +175,86 @@ minetest.craftitemdef_default.stack_max = 64
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-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
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math.randomseed(os.time())
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local chunks = {} -- intervals of chunks generated
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function mcl_vars.add_chunk(pos)
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local n = mcl_vars.get_chunk_number(pos) -- unsigned int
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local prev
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for i, d in pairs(chunks) do
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if n <= d[2] then -- we've found it
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if (n == d[2]) or (n >= d[1]) then return end -- already here
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if n == d[1]-1 then -- right before:
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if prev and (prev[2] == n-1) then
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prev[2] = d[2]
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table.remove(chunks, i)
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return
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end
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d[1] = n
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return
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end
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if prev and (prev[2] == n-1) then --join to previous
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prev[2] = n
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return
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end
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table.insert(chunks, i, {n, n}) -- insert new interval before i
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return
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end
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prev = d
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end
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chunks[#chunks+1] = {n, n}
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end
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function mcl_vars.is_generated(pos)
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local n = mcl_vars.get_chunk_number(pos) -- unsigned int
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for i, d in pairs(chunks) do
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if n <= d[2] then
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return (n >= d[1])
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end
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end
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return false
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end
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-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
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-- p: Position, if it's wrong, {name="error"} node will return.
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-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
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-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
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--
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-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
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function mcl_vars.get_node(p, force, us_timeout)
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-- check initial circumstances
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if not p or not p.x or not p.y or not p.z then return {name="error"} end
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-- try common way
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local node = minetest.get_node(p)
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if node.name ~= "ignore" then
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return node
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end
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-- copy table to get sure it won't changed by other threads
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local pos = {x=p.x,y=p.y,z=p.z}
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-- try LVM
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minetest.get_voxel_manip():read_from_map(pos, pos)
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node = minetest.get_node(pos)
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if node.name ~= "ignore" or not force then
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return node
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end
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-- all ways failed - need to emerge (or forceload if generated)
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local us_timeout = us_timeout or 244
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if mcl_vars.is_generated(pos) then
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minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
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minetest.forceload_block(pos)
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else
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minetest.emerge_area(pos, pos)
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end
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local t = minetest.get_us_time()
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node = minetest.get_node(pos)
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while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
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node = minetest.get_node(pos)
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end
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return node
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-- it still can return "ignore", LOL, even if force = true, but only after time out
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end
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@ -66,12 +66,7 @@ minetest.register_on_shutdown(function()
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storage:set_string("nether_exits_keys", minetest.serialize(keys))
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end)
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mcl_portals.get_node = function(pos)
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if mcl_mapgen_core and mcl_mapgen_core.get_node then
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mcl_portals.get_node = mcl_mapgen_core.get_node
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end
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return minetest.get_node(pos)
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end
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local get_node = mcl_vars.get_node
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local set_node = minetest.set_node
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local registered_nodes = minetest.registered_nodes
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local is_protected = minetest.is_protected
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@ -97,7 +92,6 @@ local limits = {
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-- Incoming verification performed: two nodes must be portal nodes, and an obsidian below them.
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-- If the verification passes - position adds to the table and saves to mod storage on exit.
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local function add_exit(p)
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local get_node = mcl_portals.get_node
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if not p or not p.y or not p.z or not p.x then return end
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local x, y, z = floor(p.x), floor(p.y), floor(p.z)
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local p = {x = x, y = y, z = z}
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@ -202,7 +196,6 @@ local function destroy_nether_portal(pos, node)
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local nn, orientation = node.name, node.param2
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local obsidian = nn == OBSIDIAN
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local get_node = mcl_portals.get_node
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local check_remove = function(pos, orientation)
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local node = get_node(pos)
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if node and (node.name == PORTAL and (orientation == nil or (node.param2 == orientation))) then
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@ -315,8 +308,6 @@ function build_nether_portal(pos, width, height, orientation, name)
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light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1))
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local get_node = mcl_portals.get_node
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-- Build obsidian platform:
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for x = pos.x - orientation, pos.x + orientation + (width - 1) * (1 - orientation), 1 + orientation do
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for z = pos.z - 1 + orientation, pos.z + 1 - orientation + (width - 1) * orientation, 2 - orientation do
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@ -379,7 +370,7 @@ local function finalize_teleport(obj, exit)
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-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
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objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
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if mcl_portals.get_node(objpos).name ~= PORTAL then return end
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if get_node(objpos).name ~= PORTAL then return end
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-- THIS IS A TEMPORATY CODE SECTION FOR COMPATIBILITY REASONS -- 1 of 2 -- TODO: Remove --
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-- Old worlds have no exits indexed - adding the exit to return here:
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@ -529,7 +520,7 @@ local function create_portal(pos, limit1, limit2, name, obj)
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end
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local function available_for_nether_portal(p)
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local nn = mcl_portals.get_node(p).name
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local nn = get_node(p).name
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local obsidian = nn == OBSIDIAN
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if nn ~= "air" and minetest.get_item_group(nn, "fire") ~= 1 then
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return false, obsidian
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@ -636,7 +627,7 @@ local function teleport_no_delay(obj, pos)
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-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
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objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
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if mcl_portals.get_node(objpos).name ~= PORTAL then return end
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if get_node(objpos).name ~= PORTAL then return end
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local target, dim = get_target(objpos)
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if not target then return end
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@ -12,6 +12,8 @@ end
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local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
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local max_y = mcl_vars.mg_overworld_max - 1
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local get_node = mcl_vars.get_node
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-- Calculate the number of dungeon spawn attempts
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-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
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-- Minetest chunks don't have this size, so scale the number accordingly.
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@ -49,8 +51,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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local y_floor = y
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local y_ceiling = y + dim.y + 1
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if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
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if not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_floor , z = tz}).name].walkable
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or not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
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if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
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or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
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end end end
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-- Check for air openings (2 stacked air at ground level) in wall positions
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@ -63,25 +65,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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local x2,z2 = x+dim.x+1, z+dim.z+1
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if mcl_mapgen_core.get_node({x=x, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z}).name == "air" then
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if get_node({x=x, y=y+1, z=z}).name == "air" and get_node({x=x, y=y+2, z=z}).name == "air" then
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openings_counter = openings_counter + 1
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if not openings[x] then openings[x]={} end
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openings[x][z] = true
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table.insert(corners, {x=x, z=z})
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end
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if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z}).name == "air" then
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if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
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openings_counter = openings_counter + 1
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if not openings[x2] then openings[x2]={} end
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openings[x2][z] = true
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table.insert(corners, {x=x2, z=z})
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end
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if mcl_mapgen_core.get_node({x=x, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z2}).name == "air" then
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if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
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openings_counter = openings_counter + 1
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if not openings[x] then openings[x]={} end
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openings[x][z2] = true
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table.insert(corners, {x=x, z=z2})
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end
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if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z2}).name == "air" then
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if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
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openings_counter = openings_counter + 1
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if not openings[x2] then openings[x2]={} end
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openings[x2][z2] = true
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@ -89,13 +91,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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end
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for wx = x+1, x+dim.x do
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if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z}).name == "air" then
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if get_node({x=wx, y=y+1, z=z}).name == "air" and get_node({x=wx, y=y+2, z=z}).name == "air" then
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openings_counter = openings_counter + 1
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if check and openings_counter > 5 then return end
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if not openings[wx] then openings[wx]={} end
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openings[wx][z] = true
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end
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if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z2}).name == "air" then
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if get_node({x=wx, y=y+1, z=z2}).name == "air" and get_node({x=wx, y=y+2, z=z2}).name == "air" then
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openings_counter = openings_counter + 1
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if check and openings_counter > 5 then return end
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if not openings[wx] then openings[wx]={} end
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@ -103,13 +105,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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end
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end
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for wz = z+1, z+dim.z do
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if mcl_mapgen_core.get_node({x=x, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=wz}).name == "air" then
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if get_node({x=x, y=y+1, z=wz}).name == "air" and get_node({x=x, y=y+2, z=wz}).name == "air" then
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openings_counter = openings_counter + 1
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if check and openings_counter > 5 then return end
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if not openings[x] then openings[x]={} end
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openings[x][wz] = true
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end
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if mcl_mapgen_core.get_node({x=x2, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=wz}).name == "air" then
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if get_node({x=x2, y=y+1, z=wz}).name == "air" and get_node({x=x2, y=y+2, z=wz}).name == "air" then
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openings_counter = openings_counter + 1
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if check and openings_counter > 5 then return end
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if not openings[x2] then openings[x2]={} end
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@ -185,7 +187,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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-- Calculate the mob spawner position, to be re-used for later
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local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
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local rn = minetest.registered_nodes[mcl_mapgen_core.get_node(sp).name]
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local rn = minetest.registered_nodes[get_node(sp).name]
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if rn and rn.is_ground_content then
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table.insert(spawner_posses, sp)
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end
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@ -200,7 +202,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
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-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
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-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
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local name = mcl_mapgen_core.get_node(p).name
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local name = get_node(p).name
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if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
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-- Floor
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if ty == y then
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@ -1,45 +1,8 @@
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mcl_mapgen_core = {}
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mcl_mapgen_core.registered_generators = {}
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local registered_generators = {}
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local lvm, nodes, param2 = 0, 0, 0
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local generating = {} -- generating chunks
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local chunks = {} -- intervals of chunks generated
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local function add_chunk(pos)
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local n = mcl_vars.get_chunk_number(pos) -- unsigned int
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local prev
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for i, d in pairs(chunks) do
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if n <= d[2] then -- we've found it
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if (n == d[2]) or (n >= d[1]) then return end -- already here
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if n == d[1]-1 then -- right before:
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if prev and (prev[2] == n-1) then
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prev[2] = d[2]
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table.remove(chunks, i)
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return
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end
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d[1] = n
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return
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end
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if prev and (prev[2] == n-1) then --join to previous
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prev[2] = n
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return
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end
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table.insert(chunks, i, {n, n}) -- insert new interval before i
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return
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end
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prev = d
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end
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chunks[#chunks+1] = {n, n}
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end
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function mcl_mapgen_core.is_generated(pos)
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local n = mcl_vars.get_chunk_number(pos) -- unsigned int
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for i, d in pairs(chunks) do
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if n <= d[2] then
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return (n >= d[1])
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end
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end
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return false
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end
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local lvm_buffer = {}
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--
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-- Aliases for map generator outputs
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@ -1850,24 +1813,22 @@ end
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minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.log("action", "[mcl_mapgen_core] Generating chunk " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
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add_chunk(minp)
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local p1, p2 = {x=minp.x, y=minp.y, z=minp.z}, {x=maxp.x, y=maxp.y, z=maxp.z}
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if lvm > 0 then
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local lvm_used, shadow = false, false
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local lb = {} -- buffer
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local lb2 = {} -- param2
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local e1, e2 = {x=emin.x, y=emin.y, z=emin.z}, {x=emax.x, y=emax.y, z=emax.z}
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local data2
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local data = vm:get_data(lb)
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local data = vm:get_data(lvm_buffer)
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if param2 > 0 then
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data2 = vm:get_param2_data(lb2)
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end
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local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
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for _, rec in pairs(mcl_mapgen_core.registered_generators) do
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for _, rec in pairs(registered_generators) do
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if rec.vf then
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local lvm_used0, shadow0 = rec.vf(vm, data, data2, p1, p2, area, p1, p2, blockseed)
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local lvm_used0, shadow0 = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed)
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if lvm_used0 then
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lvm_used = true
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end
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@ -1890,18 +1851,18 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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end
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if nodes > 0 then
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for _, rec in pairs(mcl_mapgen_core.registered_generators) do
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for _, rec in pairs(registered_generators) do
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if rec.nf then
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rec.nf(p1, p2, blockseed)
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end
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end
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end
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-- add_chunk(minp)
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mcl_vars.add_chunk(minp)
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end)
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minetest.register_on_generated=function(node_function)
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mcl_mapgen_core.register_generator("mod_"..tostring(#mcl_mapgen_core.registered_generators+1), nil, node_function)
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mcl_mapgen_core.register_generator("mod_"..tostring(#registered_generators+1), nil, node_function)
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end
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function mcl_mapgen_core.register_generator(id, lvm_function, node_function, priority, needs_param2)
|
||||
|
@ -1920,18 +1881,18 @@ function mcl_mapgen_core.register_generator(id, lvm_function, node_function, pri
|
|||
needs_param2 = needs_param2,
|
||||
}
|
||||
|
||||
mcl_mapgen_core.registered_generators[id] = new_record
|
||||
registered_generators[id] = new_record
|
||||
table.sort(
|
||||
mcl_mapgen_core.registered_generators,
|
||||
registered_generators,
|
||||
function(a, b)
|
||||
return (a.i < b.i) or ((a.i == b.i) and (a.vf ~= nil) and (b.vf == nil))
|
||||
end)
|
||||
end
|
||||
|
||||
function mcl_mapgen_core.unregister_generator(id)
|
||||
if not mcl_mapgen_core.registered_generators[id] then return end
|
||||
local rec = mcl_mapgen_core.registered_generators[id]
|
||||
mcl_mapgen_core.registered_generators[id] = nil
|
||||
if not registered_generators[id] then return end
|
||||
local rec = registered_generators[id]
|
||||
registered_generators[id] = nil
|
||||
if rec.vf then lvm = lvm - 1 end
|
||||
if rev.nf then nodes = nodes - 1 end
|
||||
if rec.needs_param2 then param2 = param2 - 1 end
|
||||
|
@ -2134,9 +2095,9 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
|||
-- Nether block fixes:
|
||||
-- * Replace water with Nether lava.
|
||||
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
|
||||
elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
|
||||
elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then
|
||||
if mg_name == "v6" then
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
for n=1, #nodes do
|
||||
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
|
||||
if data[p_pos] == c_water then
|
||||
|
@ -2151,7 +2112,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
|||
end
|
||||
end
|
||||
else
|
||||
minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining, param)
|
||||
minetest.emerge_area(emin, emax, function(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining > 0 then return end
|
||||
-- local nodes = minetest.find_nodes_in_area(param.minp, param.maxp, {"mcl_core:water_source"})
|
||||
local nodes = minetest.find_nodes_in_area(param.minp, param.maxp, {"group:water"})
|
||||
|
@ -2160,7 +2121,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
|||
for _, n in pairs(nodes) do
|
||||
sn(n, l)
|
||||
end
|
||||
end, {minp=vector.new(minp), maxp=vector.new(maxp)})
|
||||
end, {minp=vector.new(emin), maxp=vector.new(emax)})
|
||||
end
|
||||
|
||||
-- End block fixes:
|
||||
|
@ -2231,48 +2192,3 @@ end
|
|||
|
||||
mcl_mapgen_core.register_generator("main", basic, nil, 1, true)
|
||||
|
||||
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like 5.3.0 does.
|
||||
-- p: Position, if it's wrong, {name="error"} node will return.
|
||||
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
|
||||
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
|
||||
--
|
||||
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
|
||||
function mcl_mapgen_core.get_node(p, force, us_timeout)
|
||||
-- check initial circumstances
|
||||
if not p or not p.x or not p.y or not p.z then return {name="error"} end
|
||||
|
||||
-- try common way
|
||||
local node = minetest.get_node(p)
|
||||
if node.name ~= "ignore" then
|
||||
return node
|
||||
end
|
||||
|
||||
-- copy table to get sure it won't changed by other threads
|
||||
local pos = {x=p.x,y=p.y,z=p.z}
|
||||
|
||||
-- try LVM
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
if node.name ~= "ignore" or not force then
|
||||
return node
|
||||
end
|
||||
|
||||
-- all ways failed - need to emerge (or forceload if generated)
|
||||
local us_timeout = us_timeout or 244
|
||||
if mcl_mapgen_core.is_generated(pos) then
|
||||
minetest.forceload_block(pos)
|
||||
else
|
||||
minetest.emerge_area(pos, pos)
|
||||
end
|
||||
|
||||
local t = minetest.get_us_time()
|
||||
|
||||
node = minetest.get_node(pos)
|
||||
|
||||
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
|
||||
return node
|
||||
-- it still can return "ignore", LOL, even if force = true, but only after time out
|
||||
end
|
||||
|
|
|
@ -272,7 +272,7 @@ local function hut_placement_callback(p1, p2, size, orientation, pr)
|
|||
if not p1 or not p2 then return end
|
||||
local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
|
||||
for i = 1, #legs do
|
||||
while minetest.get_item_group(mcl_mapgen_core.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
|
||||
while minetest.get_item_group(mcl_vars.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
|
||||
legs[i].y = legs[i].y - 1
|
||||
minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
|
||||
end
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
-------------------------------------------------------------------------------
|
||||
function settlements.build_schematic(vm, data, va, pos, building, replace_wall, name)
|
||||
-- get building node material for better integration to surrounding
|
||||
local platform_material = mcl_mapgen_core.get_node(pos)
|
||||
local platform_material = mcl_vars.get_node(pos)
|
||||
if not platform_material or (platform_material.name == "air" or platform_material.name == "ignore") then
|
||||
return
|
||||
end
|
||||
|
|
|
@ -52,7 +52,7 @@ function settlements.terraform(settlement_info, pr)
|
|||
else
|
||||
-- write ground
|
||||
-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
|
||||
-- local node = mcl_mapgen_core.get_node(p)
|
||||
-- local node = mcl_vars.get_node(p)
|
||||
-- if node and node.name ~= "air" then
|
||||
-- minetest.swap_node(p,{name="air"})
|
||||
-- end
|
||||
|
|
|
@ -1,28 +1,5 @@
|
|||
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
|
||||
local c_dirt_with_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
|
||||
--local c_dirt_with_dry_grass = minetest.get_content_id("mcl_core:dirt_with_dry_grass")
|
||||
local c_podzol = minetest.get_content_id("mcl_core:podzol")
|
||||
local c_sand = minetest.get_content_id("mcl_core:sand")
|
||||
local c_desert_sand = minetest.get_content_id("mcl_core:redsand")
|
||||
--local c_silver_sand = minetest.get_content_id("mcl_core:silver_sand")
|
||||
--
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_snow = minetest.get_content_id("mcl_core:snow")
|
||||
local c_fern_1 = minetest.get_content_id("mcl_flowers:fern")
|
||||
local c_fern_2 = minetest.get_content_id("mcl_flowers:fern")
|
||||
local c_fern_3 = minetest.get_content_id("mcl_flowers:fern")
|
||||
local c_rose = minetest.get_content_id("mcl_flowers:poppy")
|
||||
local c_viola = minetest.get_content_id("mcl_flowers:blue_orchid")
|
||||
local c_geranium = minetest.get_content_id("mcl_flowers:allium")
|
||||
local c_tulip = minetest.get_content_id("mcl_flowers:tulip_orange")
|
||||
local c_dandelion_y = minetest.get_content_id("mcl_flowers:dandelion")
|
||||
local c_dandelion_w = minetest.get_content_id("mcl_flowers:oxeye_daisy")
|
||||
local c_bush_leaves = minetest.get_content_id("mcl_core:leaves")
|
||||
local c_bush_stem = minetest.get_content_id("mcl_core:tree")
|
||||
local c_a_bush_leaves = minetest.get_content_id("mcl_core:acacialeaves")
|
||||
local c_a_bush_stem = minetest.get_content_id("mcl_core:acaciatree")
|
||||
local c_water_source = minetest.get_content_id("mcl_core:water_source")
|
||||
local c_water_flowing = minetest.get_content_id("mcl_core:water_flowing")
|
||||
local get_node = mcl_vars.get_node
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- function to copy tables
|
||||
-------------------------------------------------------------------------------
|
||||
|
@ -53,9 +30,9 @@ function settlements.find_surface(pos, wait)
|
|||
-- check, in which direction to look for surface
|
||||
local surface_node
|
||||
if wait then
|
||||
surface_node = mcl_mapgen_core.get_node(p6, true, 10000000)
|
||||
surface_node = get_node(p6, true, 10000000)
|
||||
else
|
||||
surface_node = mcl_mapgen_core.get_node(p6)
|
||||
surface_node = get_node(p6)
|
||||
end
|
||||
if surface_node.name=="air" or surface_node.name=="ignore" then
|
||||
itter = -1
|
||||
|
@ -65,7 +42,7 @@ function settlements.find_surface(pos, wait)
|
|||
-- Check Surface_node and Node above
|
||||
--
|
||||
if settlements.surface_mat[surface_node.name] then
|
||||
local surface_node_plus_1 = mcl_mapgen_core.get_node({ x=p6.x, y=p6.y+1, z=p6.z})
|
||||
local surface_node_plus_1 = get_node({ x=p6.x, y=p6.y+1, z=p6.z})
|
||||
if surface_node_plus_1 and surface_node and
|
||||
(string.find(surface_node_plus_1.name,"air") or
|
||||
string.find(surface_node_plus_1.name,"snow") or
|
||||
|
@ -90,7 +67,7 @@ function settlements.find_surface(pos, wait)
|
|||
return nil
|
||||
end
|
||||
cnt = cnt+1
|
||||
surface_node = mcl_mapgen_core.get_node(p6)
|
||||
surface_node = get_node(p6)
|
||||
end
|
||||
settlements.debug("find_surface5: cnt_max overflow")
|
||||
return nil
|
||||
|
|
Loading…
Reference in New Issue