Convert lingering potion to vl_projectile

This commit is contained in:
teknomunk 2024-09-06 07:27:10 -05:00
parent eca43272bb
commit ca8f7eb700
1 changed files with 38 additions and 30 deletions

View File

@ -1,5 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
local PARTICLE_DENSITY = 4
local mod_target = minetest.get_modpath("mcl_target")
local function lingering_image(colorstring, opacity)
@ -53,7 +54,7 @@ minetest.register_globalstep(function(dtime)
else
texture = "mcl_particles_effect.png"
end
linger_particles(pos, d, texture, vals.color)
linger_particles(pos, PARTICLE_DENSITY, texture, vals.color)
-- -- Extinguish fire if water bottle
-- if vals.is_water then
@ -181,40 +182,47 @@ function mcl_potions.register_lingering(name, descr, color, def)
local w = 0.7
minetest.register_entity(id.."_flying",{
local particle_texture
if name == "water" then
particle_texture = "mcl_particles_droplet_bottle.png"
else
if def.instant then
particle_texture = "mcl_particles_instant_effect.png"
else
particle_texture = "mcl_particles_effect.png"
end
end
local function on_collide(self, pos)
local potency = self._potency or 0
local plus = self._plus or 0
add_lingering_effect(pos, color, def, name == "water", potency, plus)
linger_particles(pos, PARTICLE_DENSITY, particle_texture, color)
if def.on_splash then def.on_splash(pos, potency+1) end
end
vl_projectile.register(id.."_flying",{
textures = {lingering_image(color)},
hp_max = 1,
visual_size = {x=w/2,y=w/2},
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
pointable = false,
on_step = function(self, dtime)
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
local n = node.name
local g = minetest.get_item_group(n, "liquid")
local d = 4
if mod_target and n == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
local potency = self._potency or 0
local plus = self._plus or 0
add_lingering_effect(pos, color, def, name == "water", potency, plus)
local texture
if name == "water" then
texture = "mcl_particles_droplet_bottle.png"
else
if def.instant then
texture = "mcl_particles_instant_effect.png"
else
texture = "mcl_particles_effect.png"
end
_vl_projectile = {
behaviors = {
vl_projectile.collides_with_entities,
vl_projectile.collides_with_solids,
},
collides_with = {"group:liquid"},
on_collide_with_entity = on_collide,
on_collide_with_solid = function(self, pos, node)
if mod_target and n == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
end
linger_particles(pos, d, texture, color)
if def.on_splash then def.on_splash(pos, potency+1) end
self.object:remove()
end
end,
on_collide(self, pos)
end,
sounds = {
{"mcl_potions_breaking_glass", {max_hear_distance = 16, gain = 1}},
},
},
})
end