Fix redstone torch state with block above
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@ -154,6 +154,8 @@ These groups are used mostly for informational purposes
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* `pressure_plate=2`: Wooden pressure (on)
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* `pressure_plate=2`: Wooden pressure (on)
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* `button=1`: Button (off)
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* `button=1`: Button (off)
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* `button=2`: Button (on)
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* `button=2`: Button (on)
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* `redstone_torch=1`: Redstone Torch (lit)
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* `redstone_torch=2`: Redstone Torch (unlit)
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* `plant=1`: Plant or part of a plant
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* `plant=1`: Plant or part of a plant
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* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part
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* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part
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@ -60,7 +60,8 @@ mesecon.on_placenode = function(pos, node)
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local nnode = minetest.get_node(npos)
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local nnode = minetest.get_node(npos)
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if mesecon.is_conductor_off(nnode) then
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if mesecon.is_conductor_off(nnode) then
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mesecon.receptor_on(npos, mesecon.conductor_get_rules(nnode))
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mesecon.receptor_on(npos, mesecon.conductor_get_rules(nnode))
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elseif mesecon.is_effector_off(nnode.name) then
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-- Redstone torch is a special case and must be ignored
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elseif mesecon.is_effector_on(nnode.name) and minetest.get_item_group(nnode.name, "redstone_torch") == 0 then
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mesecon.changesignal(npos, nnode, neighbors[n].link, mesecon.state.on, 1)
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mesecon.changesignal(npos, nnode, neighbors[n].link, mesecon.state.on, 1)
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mesecon.activate(npos, nnode, neighbors[n].link, 1)
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mesecon.activate(npos, nnode, neighbors[n].link, 1)
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end
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end
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@ -84,7 +85,8 @@ mesecon.on_dignode = function(pos, node)
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local nnode = minetest.get_node(npos)
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local nnode = minetest.get_node(npos)
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if mesecon.is_conductor_on(nnode) then
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if mesecon.is_conductor_on(nnode) then
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mesecon.receptor_off(npos, mesecon.conductor_get_rules(nnode))
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mesecon.receptor_off(npos, mesecon.conductor_get_rules(nnode))
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elseif mesecon.is_effector_on(nnode.name) and mesecon.is_powered(npos) == false then
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-- Redstone torch is a special case and must be ignored
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elseif mesecon.is_effector_on(nnode.name) and mesecon.is_powered(npos) == false and minetest.get_item_group(nnode.name, "redstone_torch") == 0 then
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mesecon.changesignal(npos, nnode, nlink, mesecon.state.off, 1)
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mesecon.changesignal(npos, nnode, nlink, mesecon.state.off, 1)
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mesecon.deactivate(npos, nnode, nlink, 1)
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mesecon.deactivate(npos, nnode, nlink, 1)
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end
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end
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@ -79,7 +79,7 @@ mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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{"jeija_torches_off.png"},
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0,
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0,
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{dig_immediate=3, dig_by_water=1, not_in_creative_inventory=1},
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{dig_immediate=3, dig_by_water=1, redstone_torch=2, not_in_creative_inventory=1},
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mcl_sounds.node_sound_wood_defaults(),
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mcl_sounds.node_sound_wood_defaults(),
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{
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{
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mesecons = {
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mesecons = {
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@ -109,7 +109,7 @@ mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_on.png"},
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{"jeija_torches_on.png"},
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7,
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7,
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{dig_immediate=3, dig_by_water=1,},
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{dig_immediate=3, dig_by_water=1, redstone_torch=1},
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mcl_sounds.node_sound_wood_defaults(),
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mcl_sounds.node_sound_wood_defaults(),
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{
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{
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mesecons = {
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mesecons = {
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