Set TNT timer to 4s
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@ -87,13 +87,6 @@ function TNT:on_step(dtime)
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minetest.add_particle({x=pos.x,y=pos.y+0.5,z=pos.z}, {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)}, {x=0,y=-0.1,z=0}, math.random(.5,1),math.random(1,2), false, "tnt_smoke.png")
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minetest.add_particle({x=pos.x,y=pos.y+0.5,z=pos.z}, {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)}, {x=0,y=-0.1,z=0}, math.random(.5,1),math.random(1,2), false, "tnt_smoke.png")
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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self.blinktimer = self.blinktimer + dtime
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self.blinktimer = self.blinktimer + dtime
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if self.timer>3 then
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self.blinktimer = self.blinktimer + dtime
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if self.timer>5 then
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self.blinktimer = self.blinktimer + dtime
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self.blinktimer = self.blinktimer + dtime
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end
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end
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if self.blinktimer > 0.5 then
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if self.blinktimer > 0.5 then
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self.blinktimer = self.blinktimer - 0.5
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self.blinktimer = self.blinktimer - 0.5
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if self.blinkstatus then
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if self.blinkstatus then
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@ -103,7 +96,7 @@ function TNT:on_step(dtime)
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end
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end
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self.blinkstatus = not self.blinkstatus
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self.blinkstatus = not self.blinkstatus
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end
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end
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if self.timer > 8 then
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if self.timer > 4 then
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.y = math.floor(pos.y+0.5)
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