Add sound buffer and different item collection sound
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@ -1,3 +1,24 @@
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--these are lua locals, used for higher performance
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local minetest,math,vector,ipairs = minetest,math,vector,ipairs
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--this is used for the player pool in the sound buffer
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local pool = {}
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local tick = false
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local name
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minetest.register_on_joinplayer(function(player)
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name = player:get_player_name()
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pool[name] = 0
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end)
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local name
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minetest.register_on_leaveplayer(function(player)
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name = player:get_player_name()
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pool[name] = nil
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end)
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local has_awards = minetest.get_modpath("awards")
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local mcl_item_entity = {}
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@ -77,8 +98,30 @@ end
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minetest.register_globalstep(function(dtime)
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tick = not tick
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local name = player:get_player_name()
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if tick == true and pool[name] > 0 then
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = 1,
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max_hear_distance = 16,
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pitch = math.random(60,100)/100
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})
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if pool[name] > 6 then
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pool[name] = 6
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else
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pool[name] = pool[name] - 1
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end
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end
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local pos = player:get_pos()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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@ -94,11 +137,7 @@ minetest.register_globalstep(function(dtime)
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-- Ignore if itemstring is not set yet
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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max_hear_distance = 16,
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gain = 1.0,
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}, true)
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check_pickup_achievements(object, player)
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-- Destroy entity
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@ -111,6 +150,8 @@ minetest.register_globalstep(function(dtime)
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object:move_to(checkpos)
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pool[name] = pool[name] + 1
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minetest.after(0.25, function()
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--safety check
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if object and object:get_luaentity() then
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@ -0,0 +1 @@
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Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)
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