pumpkin/melon growth only tests one neighbor every time
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@ -89,7 +89,7 @@ function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low
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stages = stages or 1
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local plant_info = plant_lists[identifier]
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local intervals_counter = get_intervals_counter(pos, plant_info.interval, plant_info.chance)
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if stages > 0 then intervals_counters = intervals_counter - 1 end
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if stages > 0 then intervals_counter = intervals_counter - 1 end
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if low_speed then -- 10% speed approximately
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if intervals_counter < 1.01 and math.random(0, 9) > 0 then return false end
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intervals_counter = intervals_counter / 10
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@ -163,34 +163,6 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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connected_stem_basename .. "_t",
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connected_stem_basename .. "_b" }
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-- Connect the stem at stempos to the first neighboring gourd block.
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-- No-op if not a stem or no gourd block found
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local function try_connect_stem(stempos)
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local stem = minetest.get_node(stempos)
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if stem.name ~= full_unconnected_stem then return false end
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-- four directions, but avoid table allocation
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local neighbor = vector.offset(stempos, 1, 0, 0)
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if minetest.get_node(neighbor).name == gourd_itemstring then
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minetest.swap_node(stempos, { name = connected_stem_names[1] })
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return true
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end
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local neighbor = vector.offset(stempos, -1, 0, 0)
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if minetest.get_node(neighbor).name == gourd_itemstring then
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minetest.swap_node(stempos, { name = connected_stem_names[2] })
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return true
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end
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local neighbor = vector.offset(stempos, 0, 0, 1)
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if minetest.get_node(neighbor).name == gourd_itemstring then
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minetest.swap_node(stempos, { name = connected_stem_names[3] })
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return true
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end
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local neighbor = vector.offset(stempos, 0, 0, -1)
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if minetest.get_node(neighbor).name == gourd_itemstring then
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minetest.swap_node(stempos, { name = connected_stem_names[4] })
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return true
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end
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end
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-- Register gourd
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if not gourd_def.after_destruct then
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gourd_def.after_destruct = function(blockpos, oldnode)
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@ -200,34 +172,21 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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local stempos = vector.offset(blockpos, -1, 0, 0)
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if minetest.get_node(stempos).name == connected_stem_names[1] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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try_connect_stem(stempos)
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end
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local stempos = vector.offset(blockpos, 1, 0, 0)
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if minetest.get_node(stempos).name == connected_stem_names[2] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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try_connect_stem(stempos)
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end
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local stempos = vector.offset(blockpos, 0, 0, -1)
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if minetest.get_node(stempos).name == connected_stem_names[3] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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try_connect_stem(stempos)
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end
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local stempos = vector.offset(blockpos, 0, 0, 1)
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if minetest.get_node(stempos).name == connected_stem_names[4] then
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minetest.swap_node(stempos, { name = full_unconnected_stem })
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try_connect_stem(stempos)
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end
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end
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end
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if not gourd_def.on_construct then
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function gourd_def.on_construct(blockpos)
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-- Connect all unconnected stems at full size
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try_connect_stem(vector.offset(blockpos, 1, 0, 0))
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try_connect_stem(vector.offset(blockpos, -1, 0, 0))
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try_connect_stem(vector.offset(blockpos, 0, 0, 1))
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try_connect_stem(vector.offset(blockpos, 0, 0, -1))
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end
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end
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minetest.register_node(gourd_itemstring, gourd_def)
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-- Register unconnected stem
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@ -243,7 +202,6 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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stem_def.drop = stem_def.drop or stem_drop
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stem_def.groups = stem_def.groups or { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 }
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stem_def.sounds = stem_def.sounds or mcl_sounds.node_sound_leaves_defaults()
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stem_def.on_construct = stem_def.on_construct or try_connect_stem
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minetest.register_node(stem_itemstring, stem_def)
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-- Register connected stems
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@ -313,16 +271,6 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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end
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end
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-- Check for a suitable spot to grow
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local function check_neighbor_soil(blockpos)
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if minetest.get_node(blockpos).name ~= "air" then return false end
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local floorpos = vector.offset(blockpos, 0, -1, 0)
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local floorname = minetest.get_node(floorpos).name
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if floorname == "mcl_core:dirt" then return true end
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local floordef = minetest.registered_nodes[floorname]
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return floordef.groups.grass_block or floordef.groups.dirt or (floordef.groups.soil or 0) >= 2
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end
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minetest.register_abm({
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label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. " → " .. gourd_itemstring .. ")",
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nodenames = { full_unconnected_stem },
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@ -332,37 +280,21 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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action = function(stempos)
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local light = minetest.get_node_light(stempos)
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if not light or light <= 10 then return end
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-- Check the four neighbors and filter out neighbors where gourds can't grow
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local neighbor, dir, nchance = nil, -1, 1 -- reservoir sampling
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if nchance == 1 or math.random(1, nchance) == 1 then
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local blockpos = vector.offset(stempos, 1, 0, 0)
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if check_neighbor_soil(blockpos) then
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neighbor, dir, nchance = blockpos, 1, nchance + 1
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end
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end
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if nchance == 1 or math.random(1, nchance) == 1 then
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local blockpos = vector.offset(stempos, -1, 0, 0)
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if check_neighbor_soil(blockpos) then
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neighbor, dir, nchance = blockpos, 2, nchance + 1
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end
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end
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if nchance == 1 or math.random(1, nchance) == 1 then
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local blockpos = vector.offset(stempos, 0, 0, 1)
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if check_neighbor_soil(blockpos) then
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neighbor, dir, nchance = blockpos, 3, nchance + 1
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end
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end
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if nchance == 1 or math.random(1, nchance) == 1 then
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local blockpos = vector.offset(stempos, 0, 0, -1)
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if check_neighbor_soil(blockpos) then
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neighbor, dir, nchance = blockpos, 4, nchance + 1
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end
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end
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-- Pick one neighbor and check if it can be used to grow
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local dir = math.random(1, 4) -- pick direction at random
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local neighbor = (dir == 1 and vector.offset(stempos, 1, 0, 0))
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or (dir == 2 and vector.offset(stempos, -1, 0, 0))
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or (dir == 3 and vector.offset(stempos, 0, 0, 1))
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or vector.offset(stempos, 0, 0, -1)
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if minetest.get_node(neighbor).name ~= "air" then return end -- occupied
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-- check for suitable floor: grass, dirt, or soil
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local floorpos = vector.offset(neighbor, 0, -1, 0)
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local floorname = minetest.get_node(floorpos).name
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local floordef = minetest.registered_nodes[floorname]
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if not floordef then return end
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if (floordef.groups.grass_block or 0) == 0 and (floordef.groups.dirt or 0) == 0 and (floordef.groups.soil or 0) < 2 then return end -- not suitable for growing
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-- Gourd needs at least 1 free neighbor to grow
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if not neighbor then return end
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minetest.swap_node(stempos, { name = connected_stem_names[dir] })
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-- Place the gourd
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if gourd_def.paramtype2 == "facedir" then
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local p2 = (dir == 1 and 3) or (dir == 2 and 1) or (dir == 3 and 2) or 0
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minetest.add_node(neighbor, { name = gourd_itemstring, param2 = p2 })
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@ -371,8 +303,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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end
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-- Reset farmland, etc. to dirt when the gourd grows on top
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local floorpos = vector.offset(neighbor, 0, -1, 0)
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if minetest.get_item_group(minetest.get_node(floorpos).name, "dirtifies_below_solid") == 1 then
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if (floordef.groups.dirtifies_below_solid or 0) > 0 then
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minetest.set_node(floorpos, { name = "mcl_core:dirt" })
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end
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end,
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@ -274,7 +274,7 @@ minetest.register_node("mcl_mangrove:mangrove_mud_roots", {
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"mcl_mud.png^mcl_mangrove_roots_side.png",
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},
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is_ground_content = true,
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groups = {handy = 1, shovely = 1, axey = 1, building_block = 1},
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groups = {dirt = 2, handy = 1, shovely = 1, axey = 1, building_block = 1},
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sounds = mcl_sounds.node_sound_sand_defaults(),
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_mcl_blast_resistance = 0.7,
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_mcl_hardness = 0.7,
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