add documentation
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@ -84,7 +84,7 @@ local function attach_object(self, obj)
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end
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end
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end, name)
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end, name)
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obj:set_look_horizontal(yaw)
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obj:set_look_horizontal(yaw)
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mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=3})
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mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
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else
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else
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obj:get_luaentity()._old_visual_size = visual_size
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obj:get_luaentity()._old_visual_size = visual_size
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end
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end
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@ -646,7 +646,7 @@ register_minecart(
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if player then
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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mcl_player.player_set_animation(player, "sit" , 30)
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player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
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player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
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mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=3})
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mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
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end
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end
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end, name)
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end, name)
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end
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end
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@ -0,0 +1,42 @@
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# mcl_title
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Allow mods to show messages in the hud of players.
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## mcl_title.set(player, type, data)
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Show a hud message of `type` to player `player` with `data` as params.
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The element will stay for the per-player param `stay` or `data.stay` (in gametick which is 1/20 second).
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Here is a usage exemple:
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```lua
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--show a title in the HUD with minecraft color "gold"
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mcl_title.set(player, "title", {text="dummy text", color="gold"})
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--show a subtitle in the HUD with hex color "#612D2D"
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mcl_title.set(player, "subtitle", {text="dummy subtitle", color="#612D2D"})
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--show an actionbar in the HUD (above the hotbar) with minecraft color "red"
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mcl_title.set(player, "subtitle", {text="dummy actionbar", color="red"})
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--show a title in the HUD with minecraft color "gold" staying for 3 seconds (override stay setting)
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mcl_title.set(player, "title", {text="dummy text", color="gold", stay=3})
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```
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## mcl_title.remove(player, type)
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Hide HUD element of type `type` for player `player`.
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## mcl_title.clear(player)
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Remove every title/subtitle/actionbar from a player.
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Basicaly run `mcl_title.remove(player, type)` for every type.
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## mcl_title.params_set(player, params)
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Allow mods to set `stay` and upcomming `fadeIn`/`fadeOut` params.
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```lua
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mcl_title.params_set(player, {stay = 600}) --elements with no 'data.stay' field will stay during 30s (600/20)
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```
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@ -134,7 +134,7 @@ function mcl_title.set(player, type, data)
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player:hud_change(huds_idx[type][player], "text", data.text)
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player:hud_change(huds_idx[type][player], "text", data.text)
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player:hud_change(huds_idx[type][player], "number", hex_color)
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player:hud_change(huds_idx[type][player], "number", hex_color)
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hud_hide_timeouts[type][player:get_player_name()] = data.stay or mcl_title.params_get(player).stay
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hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or mcl_title.params_get(player).stay
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return true
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return true
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end
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end
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@ -330,7 +330,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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message = select(2, lay_down(player, ppos, other))
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message = select(2, lay_down(player, ppos, other))
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end
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end
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if message then
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if message then
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mcl_title.set(player, "actionbar", {text=message, color="white", stay=3})
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mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
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end
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end
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else
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else
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lay_down(player, nil, nil, false)
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lay_down(player, nil, nil, false)
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