Some cleanup
This commit is contained in:
parent
762f64a4d1
commit
c25287e493
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@ -10,8 +10,6 @@ local PATHFINDING = "gowp"
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local function mcl_log (message)
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if LOGGING_ON then
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@ -34,12 +32,10 @@ local function atan(x)
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end
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end
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-- Load settings
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local remove_far = true
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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-- Peaceful mode message so players will know there are no monsters
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@ -50,59 +46,6 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
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end)
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end
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minetest.register_chatcommand("clearmobs",{
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privs={maphack=true},
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params = "<all>|<nametagged>|<range>",
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description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
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func=function(n,param)
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local p = minetest.get_player_by_name(n)
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local num=tonumber(param)
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for _,o in pairs(minetest.luaentities) do
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if o.is_mob then
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if param == "all" or
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( param == "nametagged" and o.nametag ) or
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( param == "" and ( not o.nametag or o.nametag == "" ) and not o.tamed ) or
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( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
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o.object:remove()
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end
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end
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end
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end})
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function mob_class:player_in_active_range()
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
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-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
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end
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end
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-- Return true if object is in view_range
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function mob_class:object_in_range(object)
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if not object then
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return false
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end
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local factor
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-- Apply view range reduction for special player armor
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if object:is_player() then
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local factors = mcl_armor.player_view_range_factors[object]
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factor = factors and factors[self.name]
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end
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-- Distance check
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local dist
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if factor and factor == 0 then
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return false
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elseif factor then
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dist = self.view_range * factor
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else
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dist = self.view_range
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end
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local p1, p2 = self.object:get_pos(), object:get_pos()
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return p1 and p2 and (vector.distance(p1, p2) <= dist)
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end
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-- get node but use fallback for nil or unknown
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local node_ok = function(pos, fallback)
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fallback = fallback or mcl_mobs.fallback_node
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local node = minetest.get_node_or_nil(pos)
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@ -112,7 +55,6 @@ local node_ok = function(pos, fallback)
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return minetest.registered_nodes[fallback]
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end
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-- get entity staticdata
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function mob_class:get_staticdata()
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for _,p in pairs(minetest.get_connected_players()) do
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@ -153,15 +95,12 @@ function mob_class:get_staticdata()
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return minetest.serialize(tmp)
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end
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-- activate mob and reload settings
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function mob_class:mob_activate(staticdata, def, dtime)
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if not self.object:get_pos() or staticdata == "remove" then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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-- remove monsters in peaceful mode
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if self.type == "monster"
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and minetest.settings:get_bool("only_peaceful_mobs", false) then
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mcl_burning.extinguish(self.object)
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@ -169,7 +108,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
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return
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end
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-- load entity variables
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local tmp = minetest.deserialize(staticdata)
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if tmp then
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@ -178,7 +116,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
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end
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end
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-- select random texture, set model and size
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if not self.base_texture then
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-- compatiblity with old simple mobs textures
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@ -196,31 +133,26 @@ function mob_class:mob_activate(staticdata, def, dtime)
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self.base_selbox = self.selectionbox
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end
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-- for current mobs that dont have this set
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if not self.base_selbox then
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self.base_selbox = self.selectionbox or self.base_colbox
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end
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-- set texture, model and size
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local textures = self.base_texture
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local mesh = self.base_mesh
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local vis_size = self.base_size
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local colbox = self.base_colbox
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local selbox = self.base_selbox
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-- specific texture if gotten
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if self.gotten == true
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and def.gotten_texture then
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textures = def.gotten_texture
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end
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-- specific mesh if gotten
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if self.gotten == true
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and def.gotten_mesh then
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mesh = def.gotten_mesh
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end
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-- set child objects to half size
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if self.child == true then
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vis_size = {
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@ -257,7 +189,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
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self.breath = self.breath_max
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end
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-- pathfinding init
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self.path = {}
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self.path.way = {} -- path to follow, table of positions
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self.path.lastpos = {x = 0, y = 0, z = 0}
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@ -297,12 +228,10 @@ function mob_class:mob_activate(staticdata, def, dtime)
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self.blinktimer = 0
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self.blinkstatus = false
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-- check existing nametag
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if not self.nametag then
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self.nametag = def.nametag
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end
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if not self.custom_visual_size then
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-- Remove saved visual_size on old existing entites.
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self.visual_size = nil
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self.base_size = self.visual_size
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if self.child then
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@ -313,17 +242,15 @@ function mob_class:mob_activate(staticdata, def, dtime)
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end
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end
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-- set anything changed above
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self.object:set_properties(self)
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self:set_yaw( (math.random(0, 360) - 180) / 180 * math.pi, 6)
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self:update_tag()
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self._current_animation = nil
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self:set_animation( "stand")
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-- run on_spawn function if found
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if self.on_spawn and not self.on_spawn_run then
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if self.on_spawn(self) then
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self.on_spawn_run = true -- if true, set flag to run once only
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self.on_spawn_run = true
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end
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end
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@ -337,8 +264,6 @@ function mob_class:mob_activate(staticdata, def, dtime)
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self._run_armor_init = true
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end
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-- run after_activate
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if def.after_activate then
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def.after_activate(self, staticdata, def, dtime)
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end
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@ -350,54 +275,29 @@ function mob_class:on_step(dtime)
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local pos = self.object:get_pos()
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if self:check_despawn(pos) then return true end
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local v = self.object:get_velocity()
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local d = 0.85
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if self:check_dying() then d = 0.92 end
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if (self.state and self.state=="die" or self:check_for_death()) and not self.animation.die_end then
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d = 0.92
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local rot = self.object:get_rotation()
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rot.z = ((math.pi/2-rot.z)*.2)+rot.z
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self.object:set_rotation(rot)
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end
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if not self:player_in_active_range() then
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self:set_animation( "stand", true)
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local node_under = node_ok(vector.offset(pos,0,-1,0)).name
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local acc = self.object:get_acceleration()
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if acc.y > 0 or node_under ~= "air" then
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self.object:set_acceleration(vector.new(0,0,0))
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self.object:set_velocity(vector.new(0,0,0))
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end
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if acc.y == 0 and node_under == "air" then
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self:falling(pos)
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end
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return
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end
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local v = self.object:get_velocity()
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if v then
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--diffuse object velocity
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self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
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end
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self:check_aggro(dtime)
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self:check_item_pickup()
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if self:falling(pos) then return end
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self:check_suspend()
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self:check_aggro(dtime)
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self:check_particlespawners(dtime)
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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-- mcl_burning.tick may remove object immediately
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if not self.object:get_pos() then return end
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end
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local yaw = 0
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if mobs_debug then self:update_tag() end
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if mobs_debug then
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self:update_tag()
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end
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if self.state == "die" then
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return
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end
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if self.state == "die" then return end
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if self.jump_sound_cooloff > 0 then
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self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
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@ -405,10 +305,6 @@ function mob_class:on_step(dtime)
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if self.opinion_sound_cooloff > 0 then
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self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
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end
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if self:falling(pos) then
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-- Return if mob died after falling
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return
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end
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--Mob following code.
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self:follow_flop()
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@ -441,9 +337,10 @@ function mob_class:on_step(dtime)
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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self:check_particlespawners(dtime)
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self:check_item_pickup()
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-- never go over 100
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if self.timer > 100 then
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@ -485,11 +382,10 @@ function mob_class:on_step(dtime)
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end
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self:do_jump()
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self:set_armor_texture()
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self:check_runaway_from()
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local yaw = 0
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if self:is_at_water_danger() and self.state ~= "attack" then
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if math.random(1, 10) <= 6 then
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self:set_velocity(0)
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@ -530,3 +426,22 @@ minetest.register_globalstep(function(dtime)
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end
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timer = 0
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end)
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minetest.register_chatcommand("clearmobs",{
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privs={maphack=true},
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params = "<all>|<nametagged>|<range>",
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description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
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func=function(n,param)
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local p = minetest.get_player_by_name(n)
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local num=tonumber(param)
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for _,o in pairs(minetest.luaentities) do
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if o.is_mob then
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if param == "all" or
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( param == "nametagged" and o.nametag ) or
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( param == "" and ( not o.nametag or o.nametag == "" ) and not o.tamed ) or
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( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
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o.object:remove()
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end
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end
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end
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end})
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@ -34,7 +34,7 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
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return false
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end
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-- can eat/tame with item in hand
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if self.nofollow or follow_holding(self, clicker) then
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if self.nofollow or self:follow_holding(clicker) then
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local consume_food = false
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-- tame if not still a baby
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@ -310,3 +310,43 @@ function mob_class:check_breeding()
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end
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end
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end
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function mob_class:toggle_sit(clicker,p)
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if not self.tamed or self.child or self.owner ~= clicker:get_player_name() then
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return
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end
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local pos = self.object:get_pos()
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local particle
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if not self.order or self.order == "" or self.order == "sit" then
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particle = "mobs_mc_wolf_icon_roam.png"
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self.order = "roam"
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self.state = "stand"
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self.walk_chance = default_walk_chance
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self.jump = true
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self:set_animation("stand")
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-- TODO: Add sitting model
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else
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particle = "mobs_mc_wolf_icon_sit.png"
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self.order = "sit"
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self.state = "stand"
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self.walk_chance = 0
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self.jump = false
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if self.animation.sit_start then
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self:set_animation("sit")
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else
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self:set_animation("stand")
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end
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end
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local pp = vector.new(0,1.4,0)
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if p then pp = vector.offset(pp,0,p,0) end
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-- Display icon to show current order (sit or roam)
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minetest.add_particle({
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pos = vector.add(pos, pp),
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velocity = {x=0,y=0.2,z=0},
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expirationtime = 1,
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size = 4,
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texture = particle,
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playername = self.owner,
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glow = minetest.LIGHT_MAX,
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})
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end
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@ -33,6 +33,7 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
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local MAX_MOB_NAME_LENGTH = 30
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local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
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local extended_pet_control = minetest.settings:get_bool("mcl_extended_pet_control",true)
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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-- get node but use fallback for nil or unknown
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@ -49,8 +50,11 @@ end
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-- Code to execute before custom on_rightclick handling
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local on_rightclick_prefix = function(self, clicker)
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if not clicker:is_player() then return end
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local item = clicker:get_wielded_item()
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if extended_pet_control and self.tamed and self.owner == clicker:get_player_name() then
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self:toggle_sit(clicker)
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end
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-- Name mob with nametag
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if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
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@ -71,9 +75,19 @@ local on_rightclick_prefix = function(self, clicker)
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end
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end
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return false
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end
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local create_mob_on_rightclick = function(on_rightclick)
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return function(self, clicker)
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local stop = on_rightclick_prefix(self, clicker)
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if (not stop) and (on_rightclick) then
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on_rightclick(self, clicker)
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end
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end
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end
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-- check if within physical map limits (-30911 to 30927)
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local function within_limits(pos, radius)
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local wmin, wmax = -30912, 30928
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@ -92,15 +106,6 @@ local function within_limits(pos, radius)
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return true
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end
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local create_mob_on_rightclick = function(on_rightclick)
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return function(self, clicker)
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local stop = on_rightclick_prefix(self, clicker)
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if (not stop) and (on_rightclick) then
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on_rightclick(self, clicker)
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end
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end
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end
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mcl_mobs.spawning_mobs = {}
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-- register mob entity
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function mcl_mobs.register_mob(name, def)
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@ -148,7 +153,7 @@ minetest.register_entity(name, setmetatable({
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description = def.description,
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type = def.type,
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attack_type = def.attack_type,
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fly = def.fly,
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fly = def.fly or false,
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fly_in = def.fly_in or {"air", "__airlike"},
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owner = def.owner or "",
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order = def.order or "",
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@ -386,7 +386,6 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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entity.v2 = v
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end
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-- directional flying routine by D00Med (edited by TenPlus1)
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function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
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@ -448,6 +447,10 @@ function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
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end
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end
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||||
mcl_mobs.mob_class.drive = mcl_mobs.drive
|
||||
mcl_mobs.mob_class.fly = mcl_mobs.fly
|
||||
mcl_mobs.mob_class.attach = mcl_mobs.attach
|
||||
|
||||
function mob_class:on_detach_child(child)
|
||||
if self.detach_child then
|
||||
if self.detach_child(self, child) then
|
||||
|
|
|
@ -10,7 +10,7 @@ local FLOP_HOR_SPEED = 1.5
|
|||
local PATHFINDING = "gowp"
|
||||
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
|
||||
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
|
||||
|
||||
local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
local node_ok = function(pos, fallback)
|
||||
|
@ -44,15 +44,44 @@ local function within_limits(pos, radius)
|
|||
return true
|
||||
end
|
||||
|
||||
-- drop items
|
||||
function mob_class:player_in_active_range()
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
|
||||
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
|
||||
end
|
||||
end
|
||||
|
||||
-- Return true if object is in view_range
|
||||
function mob_class:object_in_range(object)
|
||||
if not object then
|
||||
return false
|
||||
end
|
||||
local factor
|
||||
-- Apply view range reduction for special player armor
|
||||
if object:is_player() then
|
||||
local factors = mcl_armor.player_view_range_factors[object]
|
||||
factor = factors and factors[self.name]
|
||||
end
|
||||
-- Distance check
|
||||
local dist
|
||||
if factor and factor == 0 then
|
||||
return false
|
||||
elseif factor then
|
||||
dist = self.view_range * factor
|
||||
else
|
||||
dist = self.view_range
|
||||
end
|
||||
|
||||
local p1, p2 = self.object:get_pos(), object:get_pos()
|
||||
return p1 and p2 and (vector.distance(p1, p2) <= dist)
|
||||
end
|
||||
|
||||
function mob_class:item_drop(cooked, looting_level)
|
||||
|
||||
-- no drops if disabled by setting
|
||||
if not mobs_drop_items then return end
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
end
|
||||
|
@ -60,7 +89,7 @@ function mob_class:item_drop(cooked, looting_level)
|
|||
local obj, item, num
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
self.drops = self.drops or {}
|
||||
|
||||
for n = 1, #self.drops do
|
||||
local dropdef = self.drops[n]
|
||||
|
@ -91,7 +120,6 @@ function mob_class:item_drop(cooked, looting_level)
|
|||
if num > 0 then
|
||||
item = dropdef.name
|
||||
|
||||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest.get_craft_result({
|
||||
|
@ -102,7 +130,6 @@ function mob_class:item_drop(cooked, looting_level)
|
|||
end
|
||||
end
|
||||
|
||||
-- add item if it exists
|
||||
for x = 1, num do
|
||||
obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
@ -156,7 +183,6 @@ end
|
|||
|
||||
-- move mob in facing direction
|
||||
function mob_class:set_velocity(v)
|
||||
|
||||
local c_x, c_y = 0, 0
|
||||
|
||||
-- can mob be pushed, if so calculate direction
|
||||
|
@ -183,7 +209,6 @@ end
|
|||
|
||||
-- calculate mob velocity
|
||||
function mob_class:get_velocity()
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
if v then
|
||||
return (v.x * v.x + v.z * v.z) ^ 0.5
|
||||
|
@ -245,8 +270,6 @@ function mob_class:update_tag()
|
|||
self.object:set_properties({
|
||||
nametag = tag,
|
||||
})
|
||||
|
||||
self:update_roll()
|
||||
end
|
||||
|
||||
local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums)
|
||||
|
@ -949,3 +972,29 @@ function mob_class:check_water_flow()
|
|||
return
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_dying()
|
||||
if ((self.state and self.state=="die") or self:check_for_death()) and not self.animation.die_end then
|
||||
local rot = self.object:get_rotation()
|
||||
rot.z = ((math.pi/2-rot.z)*.2)+rot.z
|
||||
self.object:set_rotation(rot)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_suspend()
|
||||
if not self:player_in_active_range() then
|
||||
local pos = self.object:get_pos()
|
||||
local node_under = node_ok(vector.offset(pos,0,-1,0)).name
|
||||
local acc = self.object:get_acceleration()
|
||||
self:set_animation( "stand", true)
|
||||
if acc.y > 0 or node_under ~= "air" then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
self.object:set_velocity(vector.new(0,0,0))
|
||||
end
|
||||
if acc.y == 0 and node_under == "air" then
|
||||
self:falling(pos)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
|
@ -194,41 +194,13 @@ dog.on_rightclick = function(self, clicker)
|
|||
end
|
||||
end
|
||||
else
|
||||
-- Toggle sitting order
|
||||
|
||||
if not self.owner or self.owner == "" then
|
||||
-- Huh? This wolf has no owner? Let's fix this! This should never happen.
|
||||
-- Huh? This dog has no owner? Let's fix this! This should never happen.
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local particle
|
||||
if not self.order or self.order == "" or self.order == "sit" then
|
||||
particle = "mobs_mc_wolf_icon_roam.png"
|
||||
self.order = "roam"
|
||||
self.state = "stand"
|
||||
self.walk_chance = default_walk_chance
|
||||
self.jump = true
|
||||
self:set_animation("stand")
|
||||
-- TODO: Add sitting model
|
||||
else
|
||||
particle = "mobs_mc_wolf_icon_sit.png"
|
||||
self.order = "sit"
|
||||
self.state = "stand"
|
||||
self.walk_chance = 0
|
||||
self.jump = false
|
||||
self:set_animation("sit")
|
||||
if not minetest.settings:get_bool("mcl_extended_pet_control",true) then
|
||||
self:toggle_sit(clicker,-0.4)
|
||||
end
|
||||
-- Display icon to show current order (sit or roam)
|
||||
minetest.add_particle({
|
||||
pos = vector.add(pos, {x=0,y=1,z=0}),
|
||||
velocity = {x=0,y=0.2,z=0},
|
||||
expirationtime = 1,
|
||||
size = 4,
|
||||
texture = particle,
|
||||
playername = self.owner,
|
||||
glow = minetest.LIGHT_MAX,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -222,6 +222,9 @@ mcl_bookshelf_inventories (Enable bookshelf inventories) bool true
|
|||
# Enable swiftness on enchanted golden apples
|
||||
mcl_enable_fapples (Enable swiftness on enchanted golden apples) bool true
|
||||
|
||||
# All tameable mobs listen to the "sit" righclick like dogs
|
||||
mcl_extended_pet_control (Extended pet control) bool true
|
||||
|
||||
[Debugging]
|
||||
# If enabled, this will show the itemstring of an item in the description.
|
||||
mcl_item_id_debug (Item ID Debug) bool false
|
||||
|
|
Loading…
Reference in New Issue