Set swiming detection to "node_feet"
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@ -157,7 +157,7 @@ minetest.register_globalstep(function(dtime)
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-- ask if player is in a place which he should crawl
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node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet]
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-- ask if player is swiming
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standing_on_water = minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0
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standing_on_water = minetest.get_item_group(mcl_playerinfo[name].node_feet, "water") ~= 0
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@ -26,8 +26,6 @@ minetest.register_globalstep(function(dtime)
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-- controls head bone
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local pitch = degrees(player:get_look_vertical()) * -1
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local node_in_feet = minetest.registered_nodes[mcl_playerinfo[name].node_feet]
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-- controls right and left arms pitch when shooting a bow or punching
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if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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@ -46,7 +44,7 @@ minetest.register_globalstep(function(dtime)
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-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 and player:get_attach() == nil then
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elseif minetest.get_item_group(mcl_playerinfo[name].node_feet, "water") ~= 0 and player:get_attach() == nil then
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-- controls head pitch when swiming
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
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-- sets eye height, and nametag color accordingly
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