Make it a bit less chatty for logging
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@ -340,16 +340,17 @@ function mob_class:outside_limits()
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local posy = math.abs(pos.y)
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local posy = math.abs(pos.y)
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local posz = math.abs(pos.z)
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local posz = math.abs(pos.z)
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
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--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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else
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else
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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if self.state ~= "stand" then
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self.state = "stand"
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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self:set_animation( "stand")
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self.state = "stand"
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self:set_animation("stand")
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self.object:set_acceleration(vector.zero())
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self.object:set_acceleration(vector.zero())
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self.object:set_velocity(vector.zero())
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self.object:set_velocity(vector.zero())
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end
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end
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end
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return true
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return true
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end
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end
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