Improve underwater sky colour code
This commit is contained in:
parent
624c853cb3
commit
c1647a5cce
|
@ -1,7 +1,7 @@
|
||||||
local mods_loaded = false
|
local mods_loaded = false
|
||||||
local NIGHT_VISION_RATIO = 0.45
|
local NIGHT_VISION_RATIO = 0.45
|
||||||
|
|
||||||
local water_color = "#0b4880"
|
local water_color = "#3F76E4"
|
||||||
|
|
||||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||||
|
|
||||||
|
@ -125,7 +125,14 @@ mcl_weather.skycolor = {
|
||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||||
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
|
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
|
||||||
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then
|
local checkname = minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name
|
||||||
|
if minetest.get_item_group(checkname, "water") ~= 0 then
|
||||||
|
local biome_index = minetest.get_biome_data(player:get_pos()).biome
|
||||||
|
local biome_name = minetest.get_biome_name(biome_index)
|
||||||
|
local biome = minetest.registered_biomes[biome_name]
|
||||||
|
if biome then water_color = biome._mcl_waterfogcolor end
|
||||||
|
if not biome then water_color = "#3F76E4" end
|
||||||
|
if checkname == "mclx_core:river_water_source" or checkname == "mclx_core:river_water_flowing" then water_color = "#0084FF" end
|
||||||
player:set_sky({ type = "regular",
|
player:set_sky({ type = "regular",
|
||||||
sky_color = {
|
sky_color = {
|
||||||
day_sky = water_color,
|
day_sky = water_color,
|
||||||
|
|
Loading…
Reference in New Issue