skip damage completely when player & pvp disabled
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77d834ac5e
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@ -207,7 +207,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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local ok = false
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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ok = true
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end
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@ -420,7 +420,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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local ok = false
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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ok = true
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end
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@ -220,7 +220,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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local ok = false
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if hitpoint.ref:is_player() and enable_pvp then
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ok = true
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elseif hitpoint.ref:get_luaentity() then
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elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
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if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
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ok = true
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end
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