Fixed XP orb texture breaking randomly
It used undefined engine behaviour. It's unclear how it even worked *sometimes*.
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@ -155,7 +155,7 @@ minetest.register_entity("mcl_experience:orb", {
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collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
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collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
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visual = "sprite",
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visual = "sprite",
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visual_size = {x = 0.4, y = 0.4},
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visual_size = {x = 0.4, y = 0.4},
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textures = {name="mcl_experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
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textures = {"mcl_experience_orb.png"},
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spritediv = {x = 1, y = 14},
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spritediv = {x = 1, y = 14},
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initial_sprite_basepos = {x = 0, y = 0},
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initial_sprite_basepos = {x = 0, y = 0},
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is_visible = true,
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is_visible = true,
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