mcl_util.deal_damage: Only deal damage to players / mobs that are not already dead
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@ -484,12 +484,18 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
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elseif luaentity._cmi_is_mob then
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elseif luaentity._cmi_is_mob then
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-- local puncher = mcl_reason and mcl_reason.direct or target
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-- local puncher = mcl_reason and mcl_reason.direct or target
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-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
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-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
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if luaentity.health > 0 then
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luaentity.health = luaentity.health - damage
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luaentity.health = luaentity.health - damage
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end
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return
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return
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end
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end
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end
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end
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target:set_hp(target:get_hp() - damage, {_mcl_reason = mcl_reason})
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local hp = target:get_hp()
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if hp > 0 then
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target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
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end
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end
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end
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function mcl_util.get_hp(obj)
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function mcl_util.get_hp(obj)
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