Update mineshafts for new rail and minecarts, add loot to generated chest and hopper minecarts (and remove notes about a hack)
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d28a01d1e3
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@ -309,6 +309,20 @@ function DEFAULT_CART_DEF:on_death(killer)
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kill_cart(self._staticdata)
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end
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-- Create a minecart
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function mod.create_minecart(entity_id, pos, dir)
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-- Setup cart data
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local uuid = mcl_util.gen_uuid()
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data = make_staticdata( nil, pos, dir )
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data.uuid = uuid
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data.cart_type = entity_id
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update_cart_data(data)
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save_cart_data(uuid)
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return uuid
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end
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local create_minecart = mod.create_minecart
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-- Place a minecart at pointed_thing
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function mod.place_minecart(itemstack, pointed_thing, placer)
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if not pointed_thing.type == "node" then
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@ -332,13 +346,7 @@ function mod.place_minecart(itemstack, pointed_thing, placer)
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local entity_id = entity_mapping[itemstack:get_name()]
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-- Setup cart data
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local uuid = mcl_util.gen_uuid()
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data = make_staticdata( nil, railpos, cart_dir )
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data.uuid = uuid
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data.cart_type = entity_id
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update_cart_data(data)
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save_cart_data(uuid)
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local uuid = create_minecart(entity_id, railpos, cart_dir)
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-- Create the entity with the staticdata already setup
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local sd = minetest.serialize({ uuid=uuid, seq=1 })
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@ -3,17 +3,38 @@
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-- Adapted for MineClone 2!
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-- Imports
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local create_minecart = mcl_minecarts.create_minecart
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local get_cart_data = mcl_minecarts.get_cart_data
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local save_cart_data = mcl_minecarts.save_cart_data
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-- Node names (Don't use aliases!)
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tsm_railcorridors.nodes = {
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dirt = "mcl_core:dirt",
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chest = "mcl_chests:chest",
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rail = "mcl_minecarts:rail",
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rail = "mcl_minecarts:rail_v2",
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torch_floor = "mcl_torches:torch",
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torch_wall = "mcl_torches:torch_wall",
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cobweb = "mcl_core:cobweb",
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spawner = "mcl_mobspawners:spawner",
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}
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local update_rail_connections = mcl_minecarts.update_rail_connections
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local rails_to_update = {}
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tsm_railcorridors.on_place_node = {
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[tsm_railcorridors.nodes.rail] = function(pos, node)
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rails_to_update[#rails_to_update + 1] = pos
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end,
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}
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tsm_railcorridors.on_start = function()
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rails_to_update = {}
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end
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tsm_railcorridors.on_finish = function()
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for _,pos in pairs(rails_to_update) do
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update_rail_connections(pos, {legacy = true, ignore_neighbor_connections = true})
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end
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end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
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@ -36,7 +57,11 @@ else
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end
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end
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tsm_railcorridors.carts = { "mcl_minecarts:chest_minecart" }
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tsm_railcorridors.carts = { "mcl_minecarts:chest_minecart", "mcl_minecarts:hopper_minecart", "mcl_minecarts:minecart" }
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local has_loot = {
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["mcl_minecarts:chest_minecart"] = true,
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["mcl_minecarts:hopper_minceart"] = true,
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}
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-- This is called after a spawner has been placed by the game.
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-- Use this to properly set up the metadata and stuff.
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@ -46,17 +71,32 @@ function tsm_railcorridors.on_construct_spawner(pos)
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mcl_mobspawners.setup_spawner(pos, "mobs_mc:cave_spider", 0, 7)
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end
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-- This is called after a cart has been placed by the game.
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-- Use this to properly set up entity metadata and stuff.
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-- * entity_id - type of cart to create
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-- * pos: Position of cart
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-- * cart: Cart entity
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function tsm_railcorridors.on_construct_cart(_, cart, pr_carts)
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local l = cart:get_luaentity()
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local inv = mcl_entity_invs.load_inv(l,27)
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local items = tsm_railcorridors.get_treasures(pr_carts)
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mcl_loot.fill_inventory(inv, "main", items, pr_carts)
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mcl_entity_invs.save_inv(l)
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-- * pr: pseudorandom
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function tsm_railcorridors.create_cart_staticdata(entity_id, pos, pr)
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local uuid = create_minecart(entity_id, pos, vector.new(1,0,0))
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-- Fill the cart with loot
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local cartdata = get_cart_data(uuid)
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if cartdata and has_loot[entity_id] then
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local items = tsm_railcorridors.get_treasures(pr)
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-- TODO: determine if we should convert to use mcl_loot
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-- mcl_loot.fill_inventory(inv, "main", items, pr_carts)
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-- Convert from ItemStack to itemstrings
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for k,item in pairs(items) do
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items[k] = item:to_string()
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end
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cartdata.inventory = items
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print("cartdata = "..dump(cartdata))
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save_cart_data(uuid)
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end
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return minetest.serialize({ uuid=uuid, seq=1 })
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end
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-- Fallback function. Returns a random treasure. This function is called for chests
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@ -104,11 +144,11 @@ function tsm_railcorridors.get_treasures(pr)
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stacks_min = 3,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_minecarts:rail", weight = 20, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_minecarts:rail_v2", weight = 20, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_torches:torch", weight = 15, amount_min = 1, amount_max = 16 },
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{ itemstring = "mcl_minecarts:activator_rail", weight = 5, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_minecarts:detector_rail", weight = 5, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_minecarts:golden_rail", weight = 5, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_minecarts:activator_rail_v2", weight = 5, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_minecarts:detector_rail_v2", weight = 5, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_minecarts:golden_rail_v2", weight = 5, amount_min = 1, amount_max = 4 },
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}
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},
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-- non-MC loot: 50% chance to add a minecart, offered as alternative to spawning minecarts on rails.
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@ -1,7 +1,9 @@
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local pairs = pairs
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local tonumber = tonumber
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tsm_railcorridors = {}
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tsm_railcorridors = {
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after = {},
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}
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-- Load node names
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/gameconfig.lua")
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@ -169,6 +171,10 @@ local function SetNodeIfCanBuild(pos, node, check_above, can_replace_rail)
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(can_replace_rail and name == tsm_railcorridors.nodes.rail)
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) then
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minetest.set_node(pos, node)
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local after = tsm_railcorridors.on_place_node[node.name]
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if after then
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after(pos, node)
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end
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return true
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else
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return false
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@ -392,27 +398,6 @@ local function PlaceChest(pos, param2)
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end
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end
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-- This function checks if a cart has ACTUALLY been spawned.
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-- To be calld by minetest.after.
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-- This is a workaround thanks to the fact that minetest.add_entity is unreliable as fuck
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-- See: https://github.com/minetest/minetest/issues/4759
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-- FIXME: Kill this horrible hack with fire as soon you can.
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local function RecheckCartHack(params)
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local pos = params[1]
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local cart_id = params[2]
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-- Find cart
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj ~= nil and obj:get_luaentity().name == cart_id then
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-- Cart found! We can now safely call the callback func.
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-- (calling it earlier has the danger of failing)
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minetest.log("info", "[tsm_railcorridors] Cart spawn succeeded: "..minetest.pos_to_string(pos))
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tsm_railcorridors.on_construct_cart(pos, obj, pr_carts)
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return
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end
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end
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minetest.log("info", "[tsm_railcorridors] Cart spawn FAILED: "..minetest.pos_to_string(pos))
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end
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-- Try to place a cobweb.
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-- pos: Position of cobweb
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-- needs_check: If true, checks if any of the nodes above, below or to the side of the cobweb.
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@ -935,13 +920,13 @@ local function spawn_carts()
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-- See <https://github.com/minetest/minetest/issues/4759>
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local cart_id = tsm_railcorridors.carts[cart_type]
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minetest.log("info", "[tsm_railcorridors] Cart spawn attempt: "..minetest.pos_to_string(cpos))
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minetest.add_entity(cpos, cart_id)
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local cart_staticdata = nil
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-- This checks if the cart is actually spawned, it's a giant hack!
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-- Note that the callback function is also called there.
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-- TODO: Move callback function to this position when the
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-- minetest.add_entity bug has been fixed (supposedly in 5.9.0?)
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minetest.after(3, RecheckCartHack, {cpos, cart_id})
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-- Try to create cart staticdata
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local hook = tsm_railcorridors.create_cart_staticdata
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if hook then cart_staticdata = hook(cart_id, cpos, pr) end
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minetest.add_entity(cpos, cart_id, cart_staticdata)
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end
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end
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carts_table = {}
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@ -950,7 +935,7 @@ end
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-- Start generation of a rail corridor system
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-- main_cave_coords is the center of the floor of the dirt room, from which
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-- all corridors expand.
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local function create_corridor_system(main_cave_coords)
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local function create_corridor_system(main_cave_coords, pr)
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-- Dirt room size
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local maxsize = 6
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@ -1105,13 +1090,22 @@ mcl_structures.register_structure("mineshaft",{
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y_min = mcl_vars.mg_overworld_min,
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place_func = function(pos,_,pr,blockseed)
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local r = pr:next(-50,-10)
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r = -10
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local p = vector.offset(pos,0,r,0)
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if p.y < mcl_vars.mg_overworld_min + 5 then
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p.y = mcl_vars.mg_overworld_min + 5
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end
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if p.y > -10 then return true end
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--if p.y > -10 then return true end
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InitRandomizer(blockseed)
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create_corridor_system(p)
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local hook = tsm_railcorridors.on_start
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if hook then hook() end
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create_corridor_system(p, pr)
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local hook = tsm_railcorridors.on_finish
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if hook then hook() end
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return true
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end,
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