Use label instead of extra texture
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1483c45cc9
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@ -1,5 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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-- Prepare player info table
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local players = {}
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@ -360,11 +361,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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end
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local switch_overlay = "blank.png"
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if get_stack_size(player) == 64 then
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switch_overlay = "mcl_inventory_button_switch_stack.png"
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end
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local stack_size = get_stack_size(player)
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-- Survival inventory slots
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main_list = "list[current_player;main;0,3.75;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
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@ -394,8 +392,9 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
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"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
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-- switch stack size button
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"image_button[9,5;1,1;default_apple.png^" .. switch_overlay .. ";__switch_stack;]"..
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"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
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"image_button[9,5;1,1;default_apple.png;__switch_stack;]"..
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"label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]"..
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"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
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-- For shortcuts
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listrings = listrings ..
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