Randomize walking or standing on spawn in
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@ -373,6 +373,8 @@ end
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local state_randomization = {"stand", "walk"}
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-- get entity staticdata
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-- get entity staticdata
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local mob_staticdata = function(self)
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local mob_staticdata = function(self)
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@ -394,7 +396,7 @@ local mob_staticdata = function(self)
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self.remove_ok = true
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self.remove_ok = true
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self.attack = nil
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self.attack = nil
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self.following = nil
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self.following = nil
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self.state = "stand"
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self.state = state_randomization[math.random(1,#state_randomization)]
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if use_cmi then
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if use_cmi then
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self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
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self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
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@ -1043,6 +1045,8 @@ minetest.register_entity(name, {
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automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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automatic_face_movement_max_rotation_per_sec = 270, --degrees
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automatic_face_movement_max_rotation_per_sec = 270, --degrees
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backface_culling = true,
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backface_culling = true,
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walk_timer = 0,
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stand_timer = 0,
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--end j4i stuff
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--end j4i stuff
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-- MCL2 extensions
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-- MCL2 extensions
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