Add many new sounds for noteblock
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Licensing information
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* All code: GPLv3 by Mesecons Mod Developer Team, contributors and Wuzzy
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* mesecons_noteblock_temp_bass_guitar.ogg: CC0
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* mesecons_noteblock_temp_stick.ogg: CC0
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* Other sounds and data: CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/) by Mesecons Mod Developer Team and contributors
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Note: All “temp” sounds are subject to be replaced in later versions.
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Credits of sound files:
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Note: Most sounds have not been used verbatim, but tweaked a little to be more suitable for the noteblock mod.
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### Sounds licensed CC0:
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* by freesound.org user AmateurJ
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* Source: https://freesound.org/people/AmateurJ/sounds/399523/
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* mesecons_noteblock_bass_drum.ogg
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* by freesound.org user Mattc90
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* Source: https://freesound.org/people/Mattc90/sounds/264285/
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* mesecons_noteblock_bell.ogg
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* by opengameart.org user Brandon75689
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* Source: https://opengameart.org/content/point-bell
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* mesecons_noteblock_chime.ogg
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* by freesound.org user
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* Source: https://freesound.org/people/ikonochris/sounds/213380/
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* mesecons_noteblock_cowbell.ogg
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* by freesound.org user timgormly
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* Source: https://freesound.org/people/timgormly/sounds/159760/
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* mesecons_noteblock_flute.ogg
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* by freesound.org user menegass
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* Source: https://freesound.org/people/menegass/sounds/107307/
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* mesecons_noteblock_bass_guitar.ogg
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* by freesound.org user Vres
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* Source: https://freesound.org/people/Vres/sounds/133024/
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* mesecons_noteblock_hit.ogg
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* by freesound.org user rubberduck
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* Source: https://opengameart.org/content/100-cc0-sfx
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* mesecons_noteblock_piano_digital.ogg
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* by freesound.org user monotraum
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* Source: https://freesound.org/people/monotraum/sounds/208889/
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* mesecons_noteblock_squarewave.ogg
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* by Wuzzy
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* mesecons_noteblock_xylophone_metal.ogg
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* by freesound.org user JappeHallunken
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* Source: https://freesound.org/people/JappeHallunken/sounds/501300/
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* mesecons_noteblock_xylophone_wood.ogg
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* by freesound.org user connersaw8
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* Source: https://freesound.org/people/connersaw8/sounds/125271/
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### Sounds licensed CC BY 3.0:
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* mesecons_noteblock_bass_guitar.ogg
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* by freesound.org user Kyster
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* Source: https://freesound.org/people/Kyster/sounds/117707/
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* mesecons_noteblock_didgeridoo.ogg
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* by freesound.org user InspectorJ
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* Source: https://freesound.org/people/InspectorJ/sounds/398272/
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Everything else:
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Created by Mesecons authors, licensed CC BY 3.0.
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--------------------
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License links:
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* CC0: http://creativecommons.org/publicdomain/zero/1.0/
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* CC BY 3.0: http://creativecommons.org/licenses/by/3.0/
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@ -10,6 +10,17 @@ S("• Glass: Sticks").."\n"..
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S("• Wood: Bass guitar").."\n"..
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S("• Stone: Bass drum").."\n"..
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S("• Sand or gravel: Snare drum").."\n"..
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S("• Block of Gold: Bell").."\n"..
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S("• Clay: Flute").."\n"..
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S("• Packed Ice: Chime").."\n"..
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S("• Wool: Guitar").."\n"..
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S("• Bone Block: Xylophne").."\n"..
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S("• Block of Iron: Iron xylophne").."\n"..
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S("• Soul Sand: Cow bell").."\n"..
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S("• Pumpkin: Didgeridoo").."\n"..
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S("• Block of Emerald: Square wave").."\n"..
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S("• Hay Bale: Banjo").."\n"..
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S("• Glowstone: Electric piano").."\n"..
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S("• Anything else: Piano").."\n\n"..
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S("The note block will only play a note when it is below air, otherwise, it stays silent."),
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@ -98,19 +109,38 @@ mesecon.noteblock_play = function (pos, param2)
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local param2_to_pitch = function(param2)
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return 2^((param2-12)/12)
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end
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local pitched = false
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local soundname, pitch
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if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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soundname="mesecons_noteblock_stick"
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pitch = param2_to_pitch(param2)
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if block_below_name == "mcl_core:goldblock" then
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soundname="mesecons_noteblock_bell"
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elseif block_below_name == "mcl_core:clay" then
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soundname="mesecons_noteblock_flute"
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elseif block_below_name == "mcl_core:packed_ice" then
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soundname="mesecons_noteblock_chime"
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elseif block_below_name == "mcl_core:bone_block" then
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soundname="mesecons_noteblock_xylophone_wood"
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elseif block_below_name == "mcl_core:ironblock" then
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soundname="mesecons_noteblock_xylophone_metal"
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elseif block_below_name == "mcl_nether:soul_sand" then
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soundname="mesecons_noteblock_cowbell"
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elseif block_below_name == "mcl_farming:pumpkin" or block_below_name == "mcl_farming:pumpkin_face" or block_below_name == "mcl_farming:pumpkin_face_light" then
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soundname="mesecons_noteblock_didgeridoo"
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elseif block_below_name == "mcl_core:emeraldblock" then
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soundname="mesecons_noteblock_squarewave"
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elseif block_below_name == "mcl_farming:hay_block" then
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soundname="mesecons_noteblock_banjo"
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elseif block_below_name == "mcl_nether:glowstone" then
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soundname="mesecons_noteblock_piano_digital"
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elseif minetest.get_item_group(block_below_name, "wool") ~= 0 then
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soundname="mesecons_noteblock_guitar"
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elseif minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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soundname="mesecons_noteblock_hit"
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elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
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soundname="mesecons_noteblock_bass_guitar"
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pitch = param2_to_pitch(param2)
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elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then
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soundname="mesecons_noteblock_snare"
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pitch = param2_to_pitch(param2)
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elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
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soundname="mesecons_noteblock_kick"
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pitch = param2_to_pitch(param2)
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soundname="mesecons_noteblock_bass_drum"
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else
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-- Default: One of 25 piano notes
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soundname = soundnames_piano[param2]
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@ -118,6 +148,10 @@ mesecon.noteblock_play = function (pos, param2)
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if param2 == 24 then
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pitch = 2^(1/12)
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end
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pitched = true
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end
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if not pitched then
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pitch = param2_to_pitch(param2)
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end
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minetest.sound_play(soundname,
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@ -1,11 +1,22 @@
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# textdomain: mesecons_noteblock
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Note Block=Notenblock
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A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=Ein Notenblock ist ein musikalischer Block, der eine von vielen Noten von verschiedenen Instrumenten spielt, wenn er geschlagen oder mit Redstoneenergie versorgt wird.
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Use the note block to choose the next musical note (there are 25 semitones, or 2 octaves). The intrument played depends on the material of the block below the note block:=Benutzen Sie den Notenblock, um die nächste Musiknote zu wählen (es gibt 25 Halbtöne, oder 2 Oktaven). Das gespielte Instrument hängt vom Material des Blocks unter dem Notenblock ab:
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Use the note block to choose the next musical note (there are 25 semitones, or 2 octaves). The intrument played depends on the material of the block below the note block:=Benutzen Sie den Notenblock, um die nächste Musiknote zu wählen (es gibt 25 Halbtöne bzw. oder 2 Oktaven). Das gespielte Instrument hängt vom Material des Blocks unter dem Notenblock ab:
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• Glass: Sticks=• Glas: Stöcke
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• Wood: Bass guitar=• Holz: Bassgitarre
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• Stone: Bass drum=• Stein: Basstrommel
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• Sand or gravel: Snare drum=• Sand oder Kies: Kleine Trommel
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• Block of Gold: Bell=• Goldblock: Glocke
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• Clay: Flute=• Ton: Flöte
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• Packed Ice: Chime=• Packeis: Glockenspiel
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• Wool: Guitar=• Wolle: Gitarre
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• Bone Block: Xylophne=• Knochenblock: Xylophon
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• Block of Iron: Iron xylophne=• Eisenblock: Eisenxylophon
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• Soul Sand: Cow bell=• Seelensand: Kuhglocke
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• Pumpkin: Didgeridoo=• Kürbis: Didgeridoo
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• Block of Emerald: Square wave=• Smaragdblock: Rechteckschwingung
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• Hay Bale: Banjo=• Heuballen: Banjo
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• Glowstone: Electric piano=• Leuchtstein: E-Piano
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• Anything else: Piano=• Alles andere: Klavier
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The note block will only play a note when it is below air, otherwise, it stays silent.=Der Notenblock wird nur eine Note spielen, wenn er sich unter Luft befindet, sonst bleibt er stumm.
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Plays a musical note when powered by redstone power=Spielt eine Musiknote, wenn mit Redstoneenergie versorgt
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@ -7,5 +7,16 @@ Use the note block to choose the next musical note (there are 25 semitones, or 2
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• Stone: Bass drum=
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• Sand or gravel: Snare drum=
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• Anything else: Piano=
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• Block of Gold: Bell
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• Clay: Flute
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• Packed Ice: Chime
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• Wool: Guitar
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• Bone Block: Xylophne
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• Block of Iron: Iron xylophne
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• Soul Sand: Cow bell
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• Pumpkin: Didgeridoo
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• Block of Emerald: Square wave
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• Hay Bale: Banjo
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• Glowstone: Electric piano
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The note block will only play a note when it is below air, otherwise, it stays silent.=
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Plays a musical note when powered by redstone power=
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