Separate translations and assets
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@ -142,9 +142,14 @@ Similar to the textures, we need people that can make 3D Models with
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Blender on demand. Many of the models have to be patched, some new
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animations have to be added etc.
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#### Translations
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#### Crediting
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Asset contributions will be credited in their own respective sections in
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CREDITS.md. If you have commited the results yourself, you will also be
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credited in the Contributors section.
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##### Workflow
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### Contributing Translations
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#### Workflow
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To add/update support for your language to MineClone2, you should take
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the steps documented in the section for Programmers, add/update the
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translation files of the mods that you want to update. You can add
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@ -153,7 +158,7 @@ the translation file entirely or only partly; basically any effort is
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valued. If your changes are small, you can also send them to developers
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via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
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##### Things to note
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#### Things to note
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You can use the script at `tools/check_translate_files.py` to compare
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the translation files for the language you are working on with the
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template files, to see what is missing and what is out of date with
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@ -164,9 +169,9 @@ your translation PR if it's related to translation. You can also work on
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multiple languages at the same time in one PR.
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#### Crediting
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Asset contributions will be credited in their own respective sections in
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CREDITS.md. If you have commited the results yourself, you will also be
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credited in the Contributors section.
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Translation contributions will be credited in their own in CREDITS.md.
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If you have commited the results yourself, you will also be credited in
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the Contributors section.
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### Profiling
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If you own a server, a great way to help us improve MineClone2's code
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