Fix Lure
This commit is contained in:
parent
6eeeb83c0d
commit
b91b587876
|
@ -248,7 +248,8 @@ local bobber_on_step = function(self, dtime)
|
|||
else if not self._waittime or self._waittime <= 0 then
|
||||
-- wait for random number of ticks.
|
||||
local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0
|
||||
self._waittime = math.random(5, 30) - lure_enchantment * 5
|
||||
local reduced = lure_enchantment * 5
|
||||
self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced)
|
||||
else
|
||||
if self._time < self._waittime then
|
||||
self._time = self._time + dtime
|
||||
|
|
Loading…
Reference in New Issue