Fix #1277
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@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player)
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if level then
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if level then
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local texture = def.texture or item:gsub("%:", "_")
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local texture = def.texture or item:gsub("%:", "_")
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local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
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local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
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table.insert(textures, "("..texture..".png"..enchanted_addition..")")
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table.insert(textures, texture..".png"..enchanted_addition)
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preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
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preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "")
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armor_level = armor_level + level
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armor_level = armor_level + level
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items = items + 1
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items = items + 1
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mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
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mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
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