Add zombie sieges
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@ -0,0 +1,75 @@
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local function check_spawn_pos(pos)
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return minetest.get_natural_light(pos) < 7
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end
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local function spawn_zombies(self)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.pos,-32,-32,-32),vector.offset(self.pos,32,32,32),{"group:solid"})
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table.shuffle(nn)
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for i=1,20 do
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local p = vector.offset(nn[i%#nn],0,1,0)
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if check_spawn_pos(p) then
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local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
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local l = m:get_luaentity()
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mcl_mobs:gopath(m:get_luaentity(),self.pos)
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table.insert(self.mobs,m)
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self.health_max = self.health_max + l.health
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end
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end
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end
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mcl_events.register_event("zombie_siege",{
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readable_name = "Zombie Siege",
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max_stage = 1,
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health = 1,
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health_max = 1,
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exclusive_to_area = 128,
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enable_bossbar = false,
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cond_start = function(self)
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local t = minetest.get_timeofday()
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local r = {}
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for _,p in pairs(minetest.get_connected_players()) do
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local village = mcl_raids.find_village(p:get_pos())
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if t < 0.1 and village then
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table.insert(r,{ player = p:get_player_name(), pos = village})
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end
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end
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if #r > 0 then return r end
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end,
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on_start = function(self)
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self.mobs = {}
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self.health_max = 1
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self.health = 0
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end,
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cond_progress = function(self)
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local m = {}
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local h = 0
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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local l = o:get_luaentity()
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h = h + l.health
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table.insert(m,o)
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end
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end
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self.mobs = m
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self.health = h
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self.percent = math.max(0,(self.health / self.health_max ) * 100)
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if #m < 1 then
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return true end
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end,
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on_stage_begin = spawn_zombies,
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cond_complete = function(self)
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local m = {}
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for k,o in pairs(self.mobs) do
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if o and o:get_pos() then
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local l = o:get_luaentity()
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table.insert(m,o)
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end
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end
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return self.stage >= self.max_stage and #m < 1
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end,
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on_complete = function(self)
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--minetest.log("SIEGE complete")
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--awards.unlock(self.player,"mcl:hero_of_the_village")
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end,
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})
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@ -0,0 +1,3 @@
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name = mcl_zombie_sieges
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author = cora
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depends = mcl_events, mcl_raids
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