Add falling node variants of seagrass
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API.md
1
API.md
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@ -21,6 +21,7 @@ All nodes can have these fields:
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* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
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* `_mcl_blast_resistance`: How well this block blocks and resists explosions. Default: 0
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* `_mcl_falling_node_alternative`: If set to an itemstring, the node will turn into this node before it starts to fall.
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* `_mcl_after_falling(pos)`: Called after a falling node finished falling and turned into a node.
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Use the `mcl_sounds` mod for the sounds.
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@ -79,10 +79,14 @@ minetest.register_entity(":__builtin:falling_node", {
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meta = {},
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set_node = function(self, node, meta)
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local def = core.registered_nodes[node.name]
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-- Change falling node if definition tells us to
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if def and def._mcl_falling_node_alternative then
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node.name = def._mcl_falling_node_alternative
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end
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local glow
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self.node = node
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self.meta = meta or {}
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local def = core.registered_nodes[node.name]
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local glow
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-- Set correct entity yaw
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if def and node.param2 ~= 0 then
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if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
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@ -110,7 +110,7 @@ for c=1, #corals do
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
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on_place = coral_on_place,
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after_destruct = function(pos)
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after_dig_node = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "coral") == 0 then
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minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
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@ -140,7 +140,7 @@ for c=1, #corals do
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
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on_place = coral_on_place,
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after_destruct = function(pos)
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after_dig_node = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "coral") == 0 then
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minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
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@ -173,7 +173,7 @@ for c=1, #corals do
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
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on_place = coral_on_place,
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after_destruct = function(pos)
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after_dig_node = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "coral") == 0 then
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minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
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@ -203,7 +203,7 @@ for c=1, #corals do
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node_placement_prediction = "",
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node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
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on_place = coral_on_place,
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after_destruct = function(pos)
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after_dig_node = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "coral") == 0 then
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minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
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@ -4,6 +4,9 @@ local S = minetest.get_translator("mcl_ocean")
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local surfaces = {
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{ "dirt", "mcl_core:dirt" },
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{ "clay", "mcl_core:clay" },
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{ "sand", "mcl_core:sand", 1 },
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{ "redsand", "mcl_core:redsand", 1 },
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{ "gravel", "mcl_core:gravel", 1 },
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}
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local function seagrass_on_place(itemstack, placer, pointed_thing)
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@ -76,6 +79,10 @@ minetest.register_craftitem("mcl_ocean:seagrass", {
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for s=1, #surfaces do
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local def = minetest.registered_nodes[surfaces[s][2]]
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local alt
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if surfaces[s][3] == 1 then
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alt = surfaces[s][2]
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end
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minetest.register_node("mcl_ocean:seagrass_"..surfaces[s][1], {
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drawtype = "plantlike_rooted",
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paramtype = "light",
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@ -97,16 +104,14 @@ for s=1, #surfaces do
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{ -0.5, 0.5, -0.5, 0.5, 1.3, 0.5 },
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},
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},
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groups = { dig_immediate = 3, deco_block = 1, plant = 1, seagrass = 1, },
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groups = { dig_immediate = 3, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3] },
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sounds = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep}),
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node_dig_prediction = surfaces[s][2],
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after_destruct = function(pos)
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "seagrass") == 0 then
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minetest.set_node(pos, {name=surfaces[s][2]})
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end
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after_dig_node = function(pos)
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minetest.set_node(pos, {name=surfaces[s][2]})
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end,
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drop = "",
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_mcl_falling_node_alternative = alt,
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_mcl_shears_drop = true,
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_mcl_hardness = 0,
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_mcl_blast_resistance = 0,
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