Add setting to selectively disable strucutres
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@ -1,5 +1,12 @@
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mcl_structures.registered_structures = {}
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mcl_structures.registered_structures = {}
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local disabled_structures = minetest.settings:get("mcl_disabled_structures")
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if disabled_structures then disabled_structures = disabled_structures:split(",")
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else disabled_structures = {} end
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function mcl_structures.is_disabled(structname)
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if table.indexof(disabled_structures,structname) ~= -1 then return true end
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end
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function mcl_structures.fill_chests(p1,p2,loot,pr)
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function mcl_structures.fill_chests(p1,p2,loot,pr)
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for it,lt in pairs(loot) do
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for it,lt in pairs(loot) do
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@ -168,6 +175,7 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
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end
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end
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function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
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function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
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if mcl_structures.is_disabled(name) then return end
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local structblock = "mcl_structures:structblock_"..name
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local structblock = "mcl_structures:structblock_"..name
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local flags = "place_center_x, place_center_z, force_placement"
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local flags = "place_center_x, place_center_z, force_placement"
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local y_offset = 0
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local y_offset = 0
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@ -39,6 +39,9 @@ mcl_doTileDrops (Blocks have drops) bool true
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# If enabled, TNT explosions destroy blocks.
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# If enabled, TNT explosions destroy blocks.
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mcl_tnt_griefing (TNT destroys blocks) bool true
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mcl_tnt_griefing (TNT destroys blocks) bool true
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# Comma separated list of disabled structure names
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mcl_disabled_structures (Disabled structures) string
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[Players]
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[Players]
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# If enabled, players respawn at the bed they last lay on instead of normal
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# spawn.
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