Implement framework for mob death
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@ -610,6 +610,11 @@ mobs.mob_step = function(self, dtime)
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return false
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end
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if self.health <= 0 then
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print("I'm DEAD :(")
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return
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end
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local attacking = nil
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--scan for players within eyesight
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@ -43,6 +43,10 @@ end
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-- I have no idea what this does
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mobs.create_mob_on_rightclick = function(on_rightclick)
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return function(self, clicker)
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--don't allow rightclicking dead mobs
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if self.health <= 0 then
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return
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end
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local stop = on_rightclick_prefix(self, clicker)
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if (not stop) and (on_rightclick) then
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on_rightclick(self, clicker)
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@ -54,6 +58,11 @@ end
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-- deal damage and effects when mob punched
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mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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--don't do anything if the mob is already dead
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if self.health <= 0 then
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return
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end
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--neutral passive mobs switch to neutral hostile
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if self.neutral then
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@ -82,7 +91,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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--don't do damage until pause timer resets
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if self.pause_timer > 0 then
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print(self.pause_timer)
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return
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end
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