Make enderdragon half work
This commit is contained in:
parent
4efec1ef58
commit
b6f19699e9
|
@ -7,14 +7,22 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mobs:register_mob("mobs_mc:enderdragon", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
attacks_animals = true,
|
||||
walk_chance = 100,
|
||||
rotate = 270,
|
||||
tilt_fly = true,
|
||||
hostile = true,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_max = 200,
|
||||
hp_min = 200,
|
||||
xp_min = 500,
|
||||
xp_max = 500,
|
||||
collisionbox = {-2, 3, -2, 2, 5, 2},
|
||||
collisionbox = {-2, 0, -2, 2, 2, 2},
|
||||
eye_height = 1,
|
||||
physical = false,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_dragon.b3d",
|
||||
|
@ -23,6 +31,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
},
|
||||
visual_size = {x=3, y=3},
|
||||
view_range = 35,
|
||||
reach = 20,
|
||||
walk_velocity = 6,
|
||||
run_velocity = 6,
|
||||
can_despawn = false,
|
||||
|
@ -132,10 +141,11 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 2)
|
||||
--mobs:boom(self, pos, 2)
|
||||
mcl_explosions.explode(self.object:get_pos(), 2,{ drop_chance = 1.0 })
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
--mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
|
|
Loading…
Reference in New Issue