Use new player attribute API for bed spawns
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@ -149,7 +149,7 @@ function mcl_beds.on_rightclick(pos, player)
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-- move to bed
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-- move to bed
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if not mcl_beds.player[name] then
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if not mcl_beds.player[name] then
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lay_down(player, ppos, pos)
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lay_down(player, ppos, pos)
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mcl_beds.set_spawns() -- save respawn positions when entering bed
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player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(player:getpos())) -- save respawn position when entering bed
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else
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else
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lay_down(player, nil, nil, false)
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lay_down(player, nil, nil, false)
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end
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end
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@ -178,8 +178,7 @@ end
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if enable_respawn then
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if enable_respawn then
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-- respawn player at bed if enabled and valid position is found
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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local pos = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
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local pos = mcl_beds.spawn[name]
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if pos then
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if pos then
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player:setpos(pos)
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player:setpos(pos)
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return true
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return true
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@ -1,7 +1,6 @@
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mcl_beds = {}
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mcl_beds = {}
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mcl_beds.player = {}
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mcl_beds.player = {}
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mcl_beds.pos = {}
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mcl_beds.pos = {}
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mcl_beds.spawn = {}
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mcl_beds.formspec = "size[8,15;true]" ..
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mcl_beds.formspec = "size[8,15;true]" ..
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"bgcolor[#080808BB; true]" ..
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"bgcolor[#080808BB; true]" ..
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@ -14,4 +13,3 @@ local modpath = minetest.get_modpath("mcl_beds")
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/beds.lua")
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dofile(modpath .. "/beds.lua")
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dofile(modpath .. "/spawns.lua")
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@ -1,63 +0,0 @@
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local world_path = minetest.get_worldpath()
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local org_file = world_path .. "/beds_spawns"
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local file = world_path .. "/beds_spawns"
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local bkwd = false
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-- check for PA's beds mod spawns
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local cf = io.open(world_path .. "/beds_player_spawns", "r")
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if cf ~= nil then
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io.close(cf)
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file = world_path .. "/beds_player_spawns"
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bkwd = true
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end
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function mcl_beds.save_spawns()
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if not mcl_beds.spawn then
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return
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end
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local data = {}
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local output = io.open(org_file, "w")
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for k, v in pairs(mcl_beds.spawn) do
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table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
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end
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output:write(table.concat(data))
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io.close(output)
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end
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function mcl_beds.read_spawns()
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local spawns = mcl_beds.spawn
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local input = io.open(file, "r")
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if input and not bkwd then
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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spawns[name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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io.close(input)
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elseif input and bkwd then
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mcl_beds.spawn = minetest.deserialize(input:read("*all"))
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input:close()
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mcl_beds.save_spawns()
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os.rename(file, file .. ".backup")
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file = org_file
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end
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end
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mcl_beds.read_spawns()
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function mcl_beds.set_spawns()
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for name,_ in pairs(mcl_beds.player) do
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local player = minetest.get_player_by_name(name)
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local p = player:getpos()
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-- but don't change spawn location if borrowing a bed
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if not minetest.is_protected(p, name) then
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mcl_beds.spawn[name] = p
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end
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end
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mcl_beds.save_spawns()
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end
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