Silence debug prints and logging
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@ -37,7 +37,7 @@ function mod.attach_driver(cart, player)
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-- Update player information
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local uuid = staticdata.uuid
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mcl_player.player_attached[player_name] = true
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minetest.log("action", player_name.." entered minecart #"..tostring(uuid).." at "..tostring(cart._start_pos))
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--minetest.log("action", player_name.." entered minecart #"..tostring(uuid).." at "..tostring(cart._start_pos))
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-- Attach the player object to the minecart
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player:set_attach(cart.object, "", vector.new(1,-1.75,-2), vector.new(0,0,0))
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@ -11,7 +11,7 @@ local function force_get_node(pos)
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local node = minetest.get_node(pos)
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if node.name ~= "ignore" then return node end
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local time_start = minetest.get_us_time()
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--local time_start = minetest.get_us_time()
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(pos, pos)
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local area = VoxelArea:new{
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@ -23,7 +23,7 @@ local function force_get_node(pos)
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local param2_data = vm:get_param2_data()
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local vi = area:indexp(pos)
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minetest.log("force_get_node() voxel_manip section took "..((minetest.get_us_time()-time_start)*1e-6).." seconds")
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--minetest.log("force_get_node() voxel_manip section took "..((minetest.get_us_time()-time_start)*1e-6).." seconds")
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return {
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name = minetest.get_name_from_content_id(data[vi]),
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param = param_data[vi],
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@ -166,7 +166,7 @@ local function handle_cart_collision(cart1_staticdata, prev_pos, next_dir)
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-- Don't collide with the train car in front of you
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if cart1_staticdata.ahead == cart_uuid then return end
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minetest.log("action","cart #"..cart1_staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos))
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--minetest.log("action","cart #"..cart1_staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos))
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-- Standard Collision Handling
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local cart2_staticdata = get_cart_data(cart_uuid)
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@ -549,7 +549,7 @@ local function do_detached_movement(self, dtime)
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-- Use vector projection to only keep the velocity in the new direction of movement on the rail
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-- https://en.wikipedia.org/wiki/Vector_projection
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staticdata.velocity = vector.dot(staticdata.dir,freebody_velocity)
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print("Reattached velocity="..tostring(staticdata.velocity)..", freebody_velocity="..tostring(freebody_velocity))
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--print("Reattached velocity="..tostring(staticdata.velocity)..", freebody_velocity="..tostring(freebody_velocity))
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-- Clear freebody movement
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self.object:set_velocity(vector.zero())
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