Make redstone lamp sound like glass
This commit is contained in:
parent
df8efb050e
commit
b522c66af8
|
@ -5,7 +5,7 @@ minetest.register_node("mesecons_lightstone:lightstone_off", {
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
description= "Redstone Lamp",
|
description= "Redstone Lamp",
|
||||||
_doc_items_longdesc = "Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.",
|
_doc_items_longdesc = "Redstone lamps are simple redstone components which glow brightly (light level 14) when they receive redstone power.",
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
action_on = function (pos, node)
|
action_on = function (pos, node)
|
||||||
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_on")
|
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_on")
|
||||||
|
@ -24,7 +24,7 @@ minetest.register_node("mesecons_lightstone:lightstone_on", {
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
-- Real light level: 15 (Minetest caps at 14)
|
-- Real light level: 15 (Minetest caps at 14)
|
||||||
light_source = 14,
|
light_source = 14,
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
action_off = function (pos, node)
|
action_off = function (pos, node)
|
||||||
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_off")
|
mesecon:swap_node(pos, "mesecons_lightstone:lightstone_off")
|
||||||
|
|
Loading…
Reference in New Issue