mcl_mobs: add entity_cramming
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@ -2956,6 +2956,48 @@ local function check_item_pickup(self)
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end
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end
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local function damage_mob(self,reason,damage)
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if not self.health then return end
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damage = floor(damage)
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if damage > 0 then
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self.health = self.health - damage
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effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
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if check_for_death(self, reason, {type = reason}) then
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return true
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end
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end
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end
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local entity_cramming_max = 24
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local cramming_damage = 3
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local function check_entity_cramming(self)
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local p = self.object:get_pos()
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local oo = minetest.get_objects_inside_radius(p,1)
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local clear = false
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if #oo < entity_cramming_max then clear = true end
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local ncram = {}
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for _,o in pairs(oo) do
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local l = o:get_luaentity()
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if l and clear then
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l.cram = nil
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ncram = {}
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elseif l and l.cram == nil then
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table.insert(ncram,l)
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elseif l and l.cram then
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damage_mob(l,"cramming",cramming_damage)
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end
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end
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for i,l in ipairs(ncram) do
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if i > entity_cramming_max then
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l.cram = true
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else
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l.cram = nil
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end
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end
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end
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-- falling and fall damage
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-- returns true if mob died
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local falling = function(self, pos)
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@ -3033,16 +3075,7 @@ local falling = function(self, pos)
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if add ~= 0 then
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damage = damage + damage * (add/100)
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end
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damage = floor(damage)
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if damage > 0 then
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self.health = self.health - damage
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effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
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if check_for_death(self, "fall", {type = "fall"}) then
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return true
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end
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end
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damage_mob(self,"fall",damage)
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end
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self.old_y = self.object:get_pos().y
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@ -3537,6 +3570,7 @@ end
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-- main mob function
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local mob_step = function(self, dtime)
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check_item_pickup(self)
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check_entity_cramming(self)
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if not self.fire_resistant then
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mcl_burning.tick(self.object, dtime, self)
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end
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