Node on_rightclick: bed, bucket, lilypad, sign
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@ -47,6 +47,15 @@ function beds.register_bed(name, def)
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local pos
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local pos
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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pos = under
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pos = under
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@ -141,9 +141,17 @@ minetest.register_craftitem("bucket:bucket_empty", {
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return
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return
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end
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end
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-- Check if pointing to a liquid source
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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local nn = node.name
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local nn = node.name
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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-- Check if pointing to a liquid source
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liquiddef = bucket.liquids[nn]
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liquiddef = bucket.liquids[nn]
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local new_bucket
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local new_bucket
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
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@ -295,18 +295,25 @@ minetest.register_node("mcl_flowers:waterlily", {
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local pos = pointed_thing.above
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local node = minetest.get_node(pointed_thing.under).name
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local node = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[node]
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local nodename = node.name
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local def = minetest.registered_nodes[nodename]
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local node_above = minetest.get_node(pointed_thing.above).name
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local node_above = minetest.get_node(pointed_thing.above).name
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local def_above = minetest.registered_nodes[node_above]
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local def_above = minetest.registered_nodes[node_above]
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local player_name = placer:get_player_name()
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local player_name = placer:get_player_name()
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if def and
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if def then
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pointed_thing.under.x == pointed_thing.above.x and
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-- Use pointed node's on_rightclick function first, if present
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pointed_thing.under.z == pointed_thing.above.z then
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if placer and not placer:get_player_control().sneak then
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if ((def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0) or
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if def and def.on_rightclick then
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(node == "mcl_core:ice") or
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return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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(minetest.get_item_group(node, "frosted_ice") > 0)) and
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end
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end
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if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and
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((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or
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(nodename == "mcl_core:ice") or
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(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
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(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
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(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
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if not minetest.is_protected(pos, player_name) then
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if not minetest.is_protected(pos, player_name) then
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minetest.set_node(pos, {name = "mcl_flowers:waterlily",
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minetest.set_node(pos, {name = "mcl_flowers:waterlily",
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@ -207,6 +207,15 @@ minetest.register_node("signs:sign_wall", {
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local above = pointed_thing.above
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local under = pointed_thing.under
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local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local dir = {x = under.x - above.x,
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local dir = {x = under.x - above.x,
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y = under.y - above.y,
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y = under.y - above.y,
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z = under.z - above.z}
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z = under.z - above.z}
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