Make golden apples handle delayed eating
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@ -181,6 +181,56 @@ local function eat_gapple(itemstack, placer, pointed_thing)
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return gapple_hunger_restore(itemstack, placer, pointed_thing)
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end
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local function eat_gapple_delayed(itemstack, placer, pointed_thing)
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local function eat_gapple(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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elseif pointed_thing.type == "object" then
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return itemstack
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end
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local regen_duration, absorbtion_factor = 5, 1
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if itemstack:get_name() == "mcl_core:apple_gold_enchanted" then
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regen_duration, absorbtion_factor = 20, 4
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mcl_potions.fire_resistance_func(placer, 1, 300)
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mcl_potions.leaping_func(placer, 1, 300)
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if enable_fapples then
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mcl_potions.swiftness_func(placer, absorbtion_factor, 120)
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end
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end
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-- TODO: Absorbtion
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mcl_potions.regeneration_func(placer, 2, regen_duration)
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--return gapple_hunger_restore(itemstack, placer, pointed_thing)
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end
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-- Wrapper for handling mcl_hunger delayed eating
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local name = placer:get_player_name()
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mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
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mcl_hunger.eat_internal[name]._custom_var = {
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itemstack = itemstack,
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placer = placer,
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pointed_thing = pointed_thing,
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}
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mcl_hunger.eat_internal[name]._custom_func = eat_gapple
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mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
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mcl_hunger.eat_internal[name]._custom_func(
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mcl_hunger.eat_internal[name]._custom_var.itemstack,
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mcl_hunger.eat_internal[name]._custom_var.placer,
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mcl_hunger.eat_internal[name]._custom_var.pointed_thing
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)
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end
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--mcl_hunger.eat_internal[name]._custom_do_delayed = true -- Only _custom_wrapper will be executed after holding RMB or LMB within a specified delay
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minetest.do_item_eat(4, nil, itemstack, placer, pointed_thing)
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end
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minetest.register_craftitem("mcl_core:apple_gold", {
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-- TODO: Add special highlight color
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description = S("Golden Apple"),
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@ -188,8 +238,10 @@ minetest.register_craftitem("mcl_core:apple_gold", {
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wield_image = "mcl_core_apple_golden.png",
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inventory_image = "mcl_core_apple_golden.png",
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stack_max = 64,
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on_place = eat_gapple,
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on_secondary_use = eat_gapple,
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--on_place = eat_gapple, -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
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--on_secondary_use = eat_gapple,
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on_place = eat_gapple_delayed,
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on_secondary_use = eat_gapple_delayed,
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groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
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_mcl_saturation = 9.6,
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})
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@ -200,8 +252,10 @@ minetest.register_craftitem("mcl_core:apple_gold_enchanted", {
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wield_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
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inventory_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
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stack_max = 64,
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on_place = eat_gapple,
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on_secondary_use = eat_gapple,
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--on_place = eat_gapple,
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--on_secondary_use = eat_gapple,
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on_place = eat_gapple_delayed,
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on_secondary_use = eat_gapple_delayed,
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groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
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_mcl_saturation = 9.6,
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})
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