Fix possible nil crashes in mcl_jukebox
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@ -81,7 +81,7 @@ local function now_playing(player, track_id)
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if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then
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if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then
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return
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return
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end
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end
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if id == active_huds[playername] then
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if id ~= nil and id == active_huds[playername] then
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player:hud_remove(active_huds[playername])
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player:hud_remove(active_huds[playername])
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active_huds[playername] = nil
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active_huds[playername] = nil
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end
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end
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@ -162,8 +162,10 @@ minetest.register_node("mcl_jukebox:jukebox", {
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inv:set_stack("main", 1, "")
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inv:set_stack("main", 1, "")
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if active_tracks[cname] ~= nil then
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if active_tracks[cname] ~= nil then
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minetest.sound_stop(active_tracks[cname])
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minetest.sound_stop(active_tracks[cname])
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clicker:hud_remove(active_huds[cname])
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active_tracks[cname] = nil
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active_tracks[cname] = nil
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end
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if active_huds[cname] ~= nil then
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clicker:hud_remove(active_huds[cname])
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active_huds[cname] = nil
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active_huds[cname] = nil
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end
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end
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else
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else
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@ -219,8 +221,10 @@ minetest.register_node("mcl_jukebox:jukebox", {
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dropped_item:set_yaw(math.pi/2)
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dropped_item:set_yaw(math.pi/2)
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if active_tracks[name] ~= nil then
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if active_tracks[name] ~= nil then
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minetest.sound_stop(active_tracks[name])
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minetest.sound_stop(active_tracks[name])
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digger:hud_remove(active_huds[name])
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active_tracks[name] = nil
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active_tracks[name] = nil
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end
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if active_huds[name] ~= nil then
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digger:hud_remove(active_huds[name])
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active_huds[name] = nil
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active_huds[name] = nil
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end
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end
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end
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end
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