Make item flowing work for all liquids
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@ -385,8 +385,9 @@ core.register_entity(":__builtin:item", {
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for _, p in pairs(posses) do
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for _, p in pairs(posses) do
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local realpos = vector.add(pos, p)
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local realpos = vector.add(pos, p)
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local name = minetest.get_node(realpos).name
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local name = minetest.get_node(realpos).name
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local def = minetest.registered_nodes[name]
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local par2 = minetest.get_node(realpos).param2
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local par2 = minetest.get_node(realpos).param2
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if name == "mcl_core:water_source" or (name == "mcl_core:water_flowing" and par2 > param2) then
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if def.liquidtype == "source" or (def.liquidtype == "flowing" and par2 > param2) then
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-- Node found! Since we looked upwards, the flowing
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-- Node found! Since we looked upwards, the flowing
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-- direction is the *opposite* of what we've found
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-- direction is the *opposite* of what we've found
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return vector.multiply(p, -1)
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return vector.multiply(p, -1)
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