Reinstate nil check in on_place_bucket.
* Oops, nil checks on registered_node[name] were erroneously optimized away, risking crashes. Reinstate those checks.
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@ -169,7 +169,7 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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local undernode = get_node(pointed_thing.under)
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local abovenode = get_node(pointed_thing.above)
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if registered_nodes[undernode.name].buildable_to or get_item_group(undernode.name, "cauldron") == 1 then
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if registered_nodes[undernode.name] and registered_nodes[undernode.name].buildable_to or get_item_group(undernode.name, "cauldron") == 1 then
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.under, user)
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if result then
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local node_place = get_node_place(def.source_place, pointed_thing.under)
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@ -190,7 +190,7 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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end
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end
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return get_bucket_drop(itemstack, user, take_bucket)
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elseif registered_nodes[abovenode.name].buildable_to or get_item_group(abovenode.name, "cauldron") == 1 then
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elseif registered_nodes[abovenode.name] and registered_nodes[abovenode.name].buildable_to or get_item_group(abovenode.name, "cauldron") == 1 then
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local result, take_bucket = get_extra_check(def.extra_check, pointed_thing.above, user)
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if result then
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local node_place = get_node_place(def.source_place, pointed_thing.above)
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