Hacky saturation+exhaustion persisting
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@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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end
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hb.change_hudbar(user, "food", h)
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hb.change_hudbar(user, "saturation", mcl_hunger.saturation[name], h)
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hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h)
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end
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-- Poison
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if poisen then
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@ -41,10 +41,10 @@ if set then
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set:close()
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end
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local function custom_hud(player)
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local function init_hud(player)
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()], mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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end
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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@ -62,7 +62,6 @@ local RAW_VALUE_EXHAUSTION = 3
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local get_player_value_raw = function(player, id, default)
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local inv = player:get_inventory()
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if not inv then return nil end
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local value = inv:get_stack("hunger", id):get_count()
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if value == 0 then
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inv:set_stack("hunger", id, ItemStack({name=":", count=default+1}))
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@ -83,14 +82,19 @@ mcl_hunger.get_hunger = function(player)
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return get_player_value_raw(player, RAW_VALUE_FOOD, 20)
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end
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mcl_hunger.get_saturation = function(player)
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return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) / 10
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end
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mcl_hunger.get_exhaustion = function(player)
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return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) / 1000
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end
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mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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if hunger > 20 then hunger = 20 end
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if hunger < 0 then hunger = 0 end
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hunger = math.min(20, math.max(0, hunger))
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local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger)
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if not ok then
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return false
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end
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if not ok then return false end
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if update_hudbars ~= false then
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hb.change_hudbar(player, "food", hunger)
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@ -99,58 +103,88 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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return true
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end
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mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
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saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
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local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, math.floor(saturation * 10))
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if not ok then return false end
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if update_hudbar ~= false then
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hb.change_hudbar(player, "saturation", saturation)
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end
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return true
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end
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mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
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exhaustion = math.min(4.0, math.max(0.0, exhaustion))
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local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, math.floor(exhaustion * 1000))
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if not ok then return false end
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if update_hudbar ~= false then
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hb.change_hudbar(player, "exhaustion", exhaustion)
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end
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return true
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end
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-- END OF API --
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger", 3)
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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mcl_hunger.poisonings[name] = 0
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custom_hud(player)
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local h = mcl_hunger.get_hunger(player)
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local s = mcl_hunger.get_saturation(player)
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local e = mcl_hunger.get_exhaustion(player)
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init_hud(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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local h = 20
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local h, s, e = 20, 5.0, 0.0
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mcl_hunger.set_hunger(player, h, false)
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mcl_hunger.exhaustion[name] = 0.0
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mcl_hunger.saturation[name] = 5.0
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name], h)
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mcl_hunger.set_saturation(player, s, false)
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mcl_hunger.set_exhaustion(player, e, false)
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hb.change_hudbar(player, "food", h)
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hb.change_hudbar(player, "saturation", s, h)
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hb.change_hudbar(player, "exhaustion", e)
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end)
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function mcl_hunger.exhaust(playername, increase)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
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if mcl_hunger.exhaustion[playername] >= 4.0 then
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mcl_hunger.exhaustion[playername] = 0.0
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if not player then return false end
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mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
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if mcl_hunger.get_exhaustion(player) >= 4.0 then
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mcl_hunger.set_exhaustion(player, 0.0)
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local h = nil
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local satuchanged = false
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if mcl_hunger.saturation[playername] > 0.0 then
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mcl_hunger.saturation[playername] = math.max(mcl_hunger.saturation[playername] - 1.0, 0.0)
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local s = mcl_hunger.get_saturation(player)
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if s > 0.0 then
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mcl_hunger.set_saturation(player, math.max(s - 1.0, 0.0))
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satuchanged = true
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elseif mcl_hunger.saturation[playername] < 0.0001 then
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elseif s < 0.0001 then
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h = mcl_hunger.get_hunger(player)
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h = math.max(h-1, 0)
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mcl_hunger.set_hunger(player, h)
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satuchanged = true
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end
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if satuchanged then
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], h)
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hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h)
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end
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end
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
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hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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return true
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end
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function mcl_hunger.saturate(playername, increase, update_hudbar)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
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mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
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if update_hudbar ~= false then
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
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hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
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end
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end
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@ -179,7 +213,7 @@ minetest.register_globalstep(function(dtime)
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-- +1 HP, +6 exhaustion
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player:set_hp(hp+1)
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
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hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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elseif h == 0 then
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-- Damage hungry player down to 1 HP
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if hp-1 >= 0 then
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