Use minetest.get_nodes_in_area for grass spread
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@ -378,10 +378,13 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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end
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end
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end
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end
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local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_params().seed)
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------------------------------
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------------------------------
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-- Spread grass blocks and mycelium on neighbor dirt
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-- Spread grass blocks and mycelium on neighbor dirt
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------------------------------
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------------------------------
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minetest.register_abm({
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minetest.register_abm({
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label = "Grass Block and Mycelium spread",
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nodenames = {"mcl_core:dirt"},
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nodenames = {"mcl_core:dirt"},
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neighbors = {"air", "mcl_core:dirt_with_grass", "mcl_core:mycelium"},
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neighbors = {"air", "mcl_core:dirt_with_grass", "mcl_core:mycelium"},
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interval = 30,
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interval = 30,
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@ -397,13 +400,14 @@ minetest.register_abm({
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local light_self = minetest.get_node_light(above)
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local light_self = minetest.get_node_light(above)
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if not light_self then return end
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if not light_self then return end
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--[[ Try to find a spreading dirt-type block (e.g. grass block or mycelium)
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--[[ Try to find a spreading dirt-type block (e.g. grass block or mycelium)
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within a 3×5×3 area, with the source block being on the 2nd-topmost layer.
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within a 3×5×3 area, with the source block being on the 2nd-topmost layer. ]]
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First we look around the source block, if we find nothing, we look below. ]]
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local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+3, z=pos.z+1}, "group:spreading_dirt_type")
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local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
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local p2
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if not p2 then
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-- Nothing found ? Bail out!
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p2 = minetest.find_node_near({x=pos.x,y=pos.y+2,z=pos.z}, 1, "group:spreading_dirt_type")
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if #nodes <= 0 then
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-- Nothing found on 2nd attempt? Bail out!
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return
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if not p2 then return end
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else
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p2 = nodes[grass_spread_randomizer:next(1, #nodes)]
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end
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end
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-- Found it! Now check light levels!
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-- Found it! Now check light levels!
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