Add woodland cabin and outpost
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@ -68,12 +68,13 @@ function mcl_structures.place_structure(pos, def, pr)
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if b.node_stone then node_stone = b.node_stone end
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if b.node_dust then node_dust = b.node_dust end
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end
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minetest.bulk_set_node(minetest.find_nodes_in_area(ground_p1,ground_p2,{"air","group:liquid","mcl_core:snow"}),{name=node_top})
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local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves"}
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minetest.bulk_set_node(minetest.find_nodes_in_area(ground_p1,ground_p2,replace),{name=node_top})
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if node_dust then
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,1,0),vector.offset(ground_p2,0,1,0),{"air"}),{name=node_dust})
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end
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-4,0),{"air","group:liquid","mcl_core:snow"}),{name=node_filler})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-5,0),vector.offset(ground_p2,0,-30,0),{"air","group:liquid","mcl_core:snow"}),{name=node_stone})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-4,0),replace),{name=node_filler})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-5,0),vector.offset(ground_p2,0,-30,0),replace),{name=node_stone})
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else
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if logging then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. No solid ground.")
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@ -238,6 +238,7 @@ dofile(modpath.."/jungle_temple.lua")
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dofile(modpath.."/ocean_ruins.lua")
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dofile(modpath.."/witch_hut.lua")
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dofile(modpath.."/igloo.lua")
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dofile(modpath.."/woodland_mansion.lua")
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dofile(modpath.."/geode.lua")
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@ -0,0 +1,43 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("woodland_cabin",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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chunk_probability = 800,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "RoofedForest" },
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sidelen = 32,
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filenames = {
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modpath.."/schematics/mcl_structures_woodland_cabin.mts",
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modpath.."/schematics/mcl_structures_woodland_outpost.mts",
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},
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loot = {
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["mcl_chests:trapped_chest_small" ] ={{
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stacks_min = 2,
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stacks_max = 6,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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--{ itemstring = "mcl_bamboo:bamboo", weight = 15, amount_min = 1, amount_max=3 }, --FIXME BAMBOO
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:saddle", weight = 3, },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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}}
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}
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})
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