Enable custom biome check in spawning. This allows mods to overide the check in singlenode and other mapgens that do not support biome API. (#4217)
Some older mapgens do not support the MT biome API. Singlenode and I think v6 also. This allows mods to overide the biomecheck in mob spawning to return valid biomenames and customise this. Reviewed-on: MineClone2/MineClone2#4217 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me> Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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@ -13,7 +13,7 @@ local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local get_biome_name = minetest.get_biome_name
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local mt_get_biome_name = minetest.get_biome_name
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_connected_players = minetest.get_connected_players
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@ -664,7 +664,29 @@ local function has_room(self,pos)
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return true
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end
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mcl_mobs.custom_biomecheck = nil
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function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
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mcl_mobs.custom_biomecheck = custom_biomecheck
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end
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local function get_biome_name(pos)
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if mcl_mobs.custom_biomecheck then
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return mcl_mobs.custom_biomecheck (pos)
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else
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_biome then
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return
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end
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gotten_biome = mt_get_biome_name(gotten_biome.biome)
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--minetest.log ("biome: " .. dump(gotten_biome))
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return gotten_biome
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end
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end
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local function spawn_check(pos, spawn_def)
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if not spawn_def or not pos then return end
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@ -674,11 +696,10 @@ local function spawn_check(pos, spawn_def)
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local mob_def = minetest.registered_entities[spawn_def.name]
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local mob_type = mob_def.type
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local gotten_node = get_node(pos).name
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_node then return end
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if not gotten_node or not gotten_biome then return end
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gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
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local biome_name = get_biome_name(pos)
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if not biome_name then return end
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local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then
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@ -696,8 +717,9 @@ local function spawn_check(pos, spawn_def)
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if pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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and biome_check(spawn_def.biomes, gotten_biome) then
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and biome_check(spawn_def.biomes, biome_name) then
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mcl_log("Spawn level 1 check - Passed")
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if (is_ground or spawn_def.type_of_spawning ~= "ground")
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and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
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and (not is_farm_animal(spawn_def.name) or is_grass)
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@ -707,6 +729,7 @@ local function spawn_check(pos, spawn_def)
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and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
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and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
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mcl_log("Spawn level 2 check - Passed")
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local gotten_light = get_node_light(pos)
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if modern_lighting then
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