Update drowning logic for lava and fireproof (still commented out)
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@ -263,7 +263,7 @@ local is_fire_node = { ["mcl_core:lava_flowing"]=true,
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-- Prevent damage to player with Fire Resistance enabled
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-- Prevent damage to player with Fire Resistance enabled
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minetest.register_on_player_hpchange(function(player, hp_change)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if is_fire_proof[player] and hp_change < 0 then
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if is_fire_proof[player] and hp_change < 0 then
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-- This is a bit forced, but it assumes damage is taken by fire and avoids it
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-- This is a bit forced, but it assumes damage is taken by fire and avoids it
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@ -271,12 +271,10 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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-- it's worth noting that you don't take damage from players in this case...
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-- it's worth noting that you don't take damage from players in this case...
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local player_info = mcl_playerinfo[player:get_player_name()]
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local player_info = mcl_playerinfo[player:get_player_name()]
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-- if reason.type == "drown" then return hp_change
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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-- if player:get_breath() == 0 and hp_change == -4 then -- probably drowning
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return 0
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-- return hp_change
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-- else
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return 0
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-- end
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else
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else
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return hp_change
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return hp_change
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end
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end
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