Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs
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@ -102,6 +102,8 @@ local land_state_execution = function(self,dtime)
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mobs.reverse_explosion_animation(self,dtime)
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end
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mobs.lock_yaw(self)
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elseif self.state == "walk" then
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self.walk_timer = self.walk_timer - dtime
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@ -275,6 +277,8 @@ local swim_state_execution = function(self,dtime)
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mobs.set_static_pitch(self)
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end
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mobs.lock_yaw(self)
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elseif self.state == "swim" then
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self.walk_timer = self.walk_timer - dtime
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@ -307,6 +311,9 @@ local swim_state_execution = function(self,dtime)
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if self.tilt_swim then
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mobs.set_dynamic_pitch(self)
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end
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--enable rotation locking
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mobs.movement_rotation_lock(self)
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end
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--flop around if not inside swim node
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else
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@ -415,6 +422,8 @@ local fly_state_execution = function(self,dtime)
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mobs.set_static_pitch(self)
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end
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mobs.lock_yaw(self)
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elseif self.state == "fly" then
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self.walk_timer = self.walk_timer - dtime
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@ -446,6 +455,10 @@ local fly_state_execution = function(self,dtime)
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end
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mobs.set_fly_velocity(self,self.walk_velocity)
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--enable rotation locking
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mobs.movement_rotation_lock(self)
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elseif self.state == "attack" then
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--execute mob attack type
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@ -544,6 +557,8 @@ local jump_state_execution = function(self,dtime)
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--set the velocity of the mob
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mobs.set_velocity(self,0)
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mobs.lock_yaw(self)
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elseif self.state == "jump" then
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self.walk_timer = self.walk_timer - dtime
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@ -136,6 +136,20 @@ mobs.set_yaw_while_attacking = function(self)
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self.yaw = new_yaw
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end
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--this is used to unlock a mob's yaw after attacking
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mobs.unlock_yaw = function(self)
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if self.object:get_properties().automatic_face_movement_dir == false then
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self.object:set_properties{automatic_face_movement_dir = self.rotate}
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end
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end
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--this is used to lock a mob's yaw when they're standing
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mobs.lock_yaw = function(self)
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if self.object:get_properties().automatic_face_movement_dir then
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self.object:set_properties{automatic_face_movement_dir = false}
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end
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end
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local calculate_pitch = function(self)
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local pos = self.object:get_pos()
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