Added nausea
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@ -629,6 +629,54 @@ mcl_fovapi.register_modifier({
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time = 1,
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})
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mcl_potions.register_effect({
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name = "nausea",
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description = S("Nausea"),
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get_tt = function(factor)
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return S("not feeling very well...")
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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object:set_lighting({
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saturation = -1.0,
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})
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end,
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on_hit_timer = function(object, factor, duration)
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if EF.nausea[object].high then
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_high")
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mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_low")
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EF.nausea[object].high = false
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else
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mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_high")
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low")
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EF.nausea[object].high = true
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end
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end,
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on_end = function(object)
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object:set_lighting({
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saturation = 1.0,
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})
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_high")
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mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low")
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end,
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particle_color = "#60AA30",
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uses_factor = false,
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timer_uses_factor = false,
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hit_timer_step = 1,
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})
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mcl_fovapi.register_modifier({
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name = "mcl_potions:nausea_high",
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fov_factor = 2.2,
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time = 1,
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})
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mcl_fovapi.register_modifier({
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name = "mcl_potions:nausea_low",
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fov_factor = 0.2,
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time = 1,
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})
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mcl_potions.register_effect({
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name = "food_poisoning",
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description = S("Food Poisoning"),
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