Gold apples give the player effects; Added Enchanted Golden Apples (Swiftnes & Leaping instead of Absorbtion and Resistance)
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@ -144,17 +144,41 @@ minetest.register_craftitem("mcl_core:apple", {
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_mcl_saturation = 2.4,
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_mcl_saturation = 2.4,
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})
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})
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-- TODO: Status effects
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local gapple_hunger_restore = minetest.item_eat(4)
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local function eat_gapple(itemstack, placer, pointed_thing)
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local regen_duration, absorbtion_factor = 5, 1
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if itemstack:get_name() == "mcl_core:apple_gold_enchanted" then
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regen_duration, absorbtion_factor = 20, 4
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mcl_potions.fire_resistance_func(placer, 1, 300)
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mcl_potions.leaping_func(placer, 1, 300)
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end
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mcl_potions.swiftness_func(placer, absorbtion_factor, 120) -- TODO: Absorbtion
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mcl_potions.regeneration_func(placer, 2, regen_duration)
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return gapple_hunger_restore(itemstack, placer, pointed_thing)
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end
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minetest.register_craftitem("mcl_core:apple_gold", {
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minetest.register_craftitem("mcl_core:apple_gold", {
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-- TODO: Add special highlight color when this item is special
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-- TODO: Add special highlight color
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description = S("Golden Apple"),
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description = S("Golden Apple"),
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_doc_items_longdesc = S("Golden apples are precious food items which can be eaten."),
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_doc_items_longdesc = S("Golden apples are precious food items which can be eaten."),
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wield_image = "mcl_core_apple_golden.png",
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wield_image = "mcl_core_apple_golden.png",
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inventory_image = "mcl_core_apple_golden.png",
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inventory_image = "mcl_core_apple_golden.png",
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stack_max = 64,
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stack_max = 64,
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-- TODO: Reduce to 4 when it's ready
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on_place = eat_gapple,
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on_place = minetest.item_eat(20),
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on_secondary_use = eat_gapple,
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on_secondary_use = minetest.item_eat(20),
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groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
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groups = { food = 2, eatable = 20, can_eat_when_full = 1 },
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_mcl_saturation = 9.6,
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})
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minetest.register_craftitem("mcl_core:apple_gold_enchanted", {
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description = S("Enchanted Golden Apple"),
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_doc_items_longdesc = S("Golden apples are precious food items which can be eaten."),
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wield_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
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inventory_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
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stack_max = 64,
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on_place = eat_gapple,
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on_secondary_use = eat_gapple,
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groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
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_mcl_saturation = 9.6,
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_mcl_saturation = 9.6,
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})
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})
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@ -5,3 +5,4 @@ mcl_util
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mcl_worlds
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mcl_worlds
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doc_items
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doc_items
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doc?
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doc?
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mcl_enchanting
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